From bd6dbaf7c3ea720b4ed39904fe08878f9dcbd947 Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 21 Aug 2023 17:07:34 -0700 Subject: Compile append and consume structured buffers to glsl. (#3142) * Compile append and consume structured buffers to glsl. * Fix. * Update CI config. --------- Co-authored-by: Yong He --- tests/bugs/vk-structured-buffer-binding.hlsl.glsl | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) (limited to 'tests/bugs/vk-structured-buffer-binding.hlsl.glsl') diff --git a/tests/bugs/vk-structured-buffer-binding.hlsl.glsl b/tests/bugs/vk-structured-buffer-binding.hlsl.glsl index 7298ea594..f108aac00 100644 --- a/tests/bugs/vk-structured-buffer-binding.hlsl.glsl +++ b/tests/bugs/vk-structured-buffer-binding.hlsl.glsl @@ -2,25 +2,23 @@ //TEST_IGNORE_FILE: #version 450 +layout(row_major) uniform; +layout(row_major) buffer; -#define gDoneGroups gDoneGroups_0 -#define uv _S3 -#define SV_Target _S2 - -layout(std430, binding = 3, set = 4) -buffer _S1 -{ +layout(std430, binding = 3, set = 4) buffer StructuredBuffer_uint_t_0 { uint _data[]; -} gDoneGroups; +} gDoneGroups_0; layout(location = 0) -out vec4 SV_Target; +out vec4 _S1; layout(location = 0) -in vec3 uv; +in vec3 _S2; void main() { - SV_Target = vec4(gDoneGroups._data[uint(int(uv.z))]); + _S1 = vec4(float(gDoneGroups_0._data[uint(int(_S2.z))])); return; } + + -- cgit v1.2.3