From 44c0a56974b664e50b2cb8cb6f10740b19c4e02f Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 3 Dec 2020 08:23:05 -0800 Subject: Add shader object parameter binding to renderer_test. (#1622) * Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley --- tests/bugs/vec-compare.slang | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'tests/bugs/vec-compare.slang') diff --git a/tests/bugs/vec-compare.slang b/tests/bugs/vec-compare.slang index 2b233f80f..7a6d8388d 100644 --- a/tests/bugs/vec-compare.slang +++ b/tests/bugs/vec-compare.slang @@ -2,8 +2,7 @@ //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out - +//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4,4,1)] -- cgit v1.2.3