From c754c0b4b91634196fd2bec8d5622bde8cccaf98 Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 5 Sep 2023 22:10:20 -0700 Subject: Fix HLSL SER Intrinsics. (#3183) * Fix HLSL SER Intrinsics. * Fix GFX Vulkan shader creation bug. --------- Co-authored-by: Yong He --- source/slang/hlsl.meta.slang | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index c195428e3..babd16f6e 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -8543,7 +8543,7 @@ struct HitObject /// tracing a ray. The provided shader table index must reference a valid miss record in the shader /// table. [__requiresNVAPI] - __target_intrinsic(hlsl, "NvMakeMiss") + __target_intrinsic(hlsl, "($2=NvMakeMiss($0,$1))") static HitObject MakeMiss( uint MissShaderIndex, RayDesc Ray); @@ -8575,7 +8575,7 @@ struct HitObject /// scenarios where future control flow for some threads is known to process neither a hit nor a /// miss. [__requiresNVAPI] - __target_intrinsic(hlsl, "NvMakeNop") + __target_intrinsic(hlsl, "($0 = NvMakeNop())") static HitObject MakeNop(); [ForceInline] @@ -8724,7 +8724,8 @@ struct HitObject __target_intrinsic(hlsl, "NvMakeHitWithRecordIndex") [__requiresNVAPI] - static void __hlslMakeHitWithRecordIndex(uint HitGroupRecordIndex, + static void __hlslMakeHitWithRecordIndex( + uint HitGroupRecordIndex, RaytracingAccelerationStructure AccelerationStructure, uint InstanceIndex, uint GeometryIndex, -- cgit v1.2.3