From 40a4022670c9b6a53c31ba4841eaf744d6402bf2 Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Fri, 5 Jul 2024 15:05:52 +0800 Subject: Add specializations for 1 vectors in functions using the $N glsl intrinsic placement (#4534) Closes #4533 Fixes part of #4531 --- source/slang/hlsl.meta.slang | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'source') diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index d83059b00..b282dca2a 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -5575,6 +5575,8 @@ __generic [require(cpp_cuda_glsl_hlsl_metal_spirv)] bool all(vector x) { + if(N == 1) + return all(x[0]); __target_switch { case hlsl: @@ -5710,6 +5712,8 @@ __generic [require(cpp_cuda_glsl_hlsl_metal_spirv)] bool any(vector x) { + if(N == 1) + return any(x[0]); __target_switch { case hlsl: @@ -6066,6 +6070,8 @@ __generic [require(cpp_cuda_glsl_hlsl_metal_spirv, shader5_sm_4_0)] vector asint(vector x) { + if(N == 1) + return vector(asint(x[0])); __target_switch { case glsl: __intrinsic_asm "ivec$N0($0)"; @@ -6207,6 +6213,8 @@ __generic [require(cpp_cuda_glsl_hlsl_metal_spirv, shader5_sm_4_0)] vector asuint(vector x) { + if(N == 1) + return vector(asuint(x[0])); __target_switch { case glsl: __intrinsic_asm "uvec$N0($0)"; @@ -12054,6 +12062,8 @@ __generic [__readNone] vector sign(vector x) { + if(N == 1) + return vector(sign(x[0])); __target_switch { case hlsl: __intrinsic_asm "sign"; -- cgit v1.2.3