From 6f43b2698a99cc4f4bb4e905749fb87f24bf391b Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Fri, 27 Mar 2020 18:35:06 -0400 Subject: WaveBroadcastAt/WaveShuffle (#1299) * Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by enabling VK1.4. Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave. * Added WaveShuffle intrinsic. Test for WaveShuffle intrinsic. * Added some documentation on WaveShuffle * Fix that version required for subgroupBroadcast to be non constexpr is actually 1.5 * Added WaveBroadcastLaneAt Documented WaveShuffle/BroadcastLaneAt/ReadLaneAt * Update docs around WaveBroadcast/Read/Shuffle. Use '_waveShuffle` as name in CUDA prelude to better describe it's more flexible behavior. --- source/slang/hlsl.meta.slang | 46 ++++++++++++++++++++++++++++++++------------ 1 file changed, 34 insertions(+), 12 deletions(-) (limited to 'source/slang') diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index e29e47581..e2e745773 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -2720,25 +2720,47 @@ __generic __target_intrinsic(cuda, "_waveReadFirstMultiple($0)") matrix WaveReadLaneFirst(matrix expr); -// NOTE! On GLSL based targets the lane index *must* be a compile time expression! -// See https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_shader_subgroup.txt -// It is allowed to be 'dynamically uniform within the subgroup' if it's SPIR-V 1.5. -// TODO(JS): For now we'll use 1.5, but aim for the future for the compiler to determine -// if the line the is compile constant, and reduce requirement to 1.3 +// NOTE! WaveBroadcastLaneAt is *NOT* standard HLSL +// It is provided as access to subgroupBroadcast which can only take a +// constexpr laneId. +// https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_shader_subgroup.txt +// Versions SPIR-V greater than 1.4 loosen this restriction, and allow 'dynamic uniform' index +// If that's the behavior required then client code should use WaveReadLaneAt which works this way. __generic __glsl_extension(GL_KHR_shader_subgroup_ballot) -__spirv_version(1.5) +__spirv_version(1.3) __target_intrinsic(glsl, "subgroupBroadcast($0, $1)") __target_intrinsic(cuda, "__shfl_sync(__activemask(), $0, $1)") -T WaveReadLaneAt(T value, int lane); +__target_intrinsic(hlsl, "WaveReadLaneAt") +T WaveBroadcastLaneAt(T value, constexpr int lane); __generic -__spirv_version(1.5) __glsl_extension(GL_KHR_shader_subgroup_ballot) +__spirv_version(1.3) __target_intrinsic(glsl, "subgroupBroadcast($0, $1)") -__target_intrinsic(cuda, "_waveReadLaneAtMultiple($0, $1)") +__target_intrinsic(cuda, "_waveShuffleMultiple($0, $1)") +__target_intrinsic(hlsl, "WaveReadLaneAt") +vector WaveBroadcastLaneAt(vector value, constexpr int lane); +__generic +__target_intrinsic(cuda, "_waveShuffleMultiple($0, $1)") +__target_intrinsic(hlsl, "WaveReadLaneAt") +matrix WaveBroadcastLaneAt(matrix value, constexpr int lane); + +// TODO(JS): If it can be determines that the `laneId` is constExpr, then subgroupBroadcast +// could be used on GLSL. For now we just use subgroupShuffle +__generic +__glsl_extension(GL_KHR_shader_subgroup_shuffle) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupShuffle($0, $1)") +__target_intrinsic(cuda, "__shfl_sync(__activemask(), $0, $1)") +T WaveReadLaneAt(T value, int lane); +__generic +__spirv_version(1.3) +__glsl_extension(GL_KHR_shader_subgroup_shuffle) +__target_intrinsic(glsl, "subgroupShuffle($0, $1)") +__target_intrinsic(cuda, "_waveShuffleMultiple($0, $1)") vector WaveReadLaneAt(vector value, int lane); __generic -__target_intrinsic(cuda, "_waveReadLaneAtMultiple($0, $1)") +__target_intrinsic(cuda, "_waveShuffleMultiple($0, $1)") matrix WaveReadLaneAt(matrix value, int lane); // NOTE! WaveShuffle is a NON STANDARD HLSL intrinsic! It will map to WaveReadLaneAt on HLSL @@ -2755,11 +2777,11 @@ __generic __glsl_extension(GL_KHR_shader_subgroup_shuffle) __spirv_version(1.3) __target_intrinsic(glsl, "subgroupShuffle($0, $1)") -__target_intrinsic(cuda, "_waveReadLaneAtMultiple($0, $1)") +__target_intrinsic(cuda, "_waveShuffleMultiple($0, $1)") __target_intrinsic(hlsl, "WaveReadLaneAt") vector WaveShuffle(vector value, int lane); __generic -__target_intrinsic(cuda, "_waveReadLaneAtMultiple($0, $1)") +__target_intrinsic(cuda, "_waveShuffleMultiple($0, $1)") __target_intrinsic(hlsl, "WaveReadLaneAt") matrix WaveShuffle(matrix value, int lane); -- cgit v1.2.3