From 4880789e3003441732cca4471091563f36531635 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 29 Apr 2019 17:03:46 -0400 Subject: String/List closer to conventions, and use Index type (#959) * List made members m_ Tweaked types to closer match conventions. * Use asserts for checking conditions on List. Other small improvements. * List.Count() -> getSize() * List Add -> add First -> getFirst Last -> getLast RemoveLast -> removeLast ReleaseBuffer -> detachBuffer GetArrayView -> getArrayView * List:: AddRange -> addRange Capacity -> getCapacity Insert -> insert InsertRange -> insertRange AddRange -> addRange RemoveRange -> removeRange RemoveAt -> removeAt Remove -> remove Reverse -> reverse FastRemove -> fastRemove FastRemoveAt -> fastRemoveAt Clear -> clear * List FreeBuffer -> _deallocateBuffer Free -> clearAndDeallocate SwapWith -> swapWith * List SetSize -> setSize Reserve -> reserve GrowToSize growToSize * UnsafeShrinkToSize -> unsafeShrinkToSize Compress -> compress FindLast -> findLastIndex FindLast -> findLastIndex Simplify Contains * List Removed m_allocator (wasn't used) Swap -> swapElements Sort -> sort Contains -> contains ForEach -> forEach QuickSort -> quickSort InsertionSort -> insertionSort BinarySearch -> binarySearch Max -> calcMax Min -> calcMin * Initializer::Initialize -> initialize List:: Allocate -> _allocate Init -> _init IndexOf -> indexOf * * Put #include in common.h, and remove unneeded inclusions * Small refactor of ArrayView - remove stride as not used * getSize -> getCount setSize -> setCount unsafeShrinkToSize->unsafeShrinkToCount growToSize -> growToCount m_size -> m_count * Some tidy up around Allocator. * Use Index type on List. * Refactor of IntSet. First tentative look at using Index. * Made Index an Int Did preliminary fixes. Made String use Index. * Partial refactor of String. * String::Buffer -> getBuffer ToWString -> toWString * Small improvements to String. String:: Buffer() -> getBuffer() Equals() -> equals * Try to use Index where appropriate. * Fix warnings on windows x86 builds. --- source/slang/type-layout.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'source/slang/type-layout.cpp') diff --git a/source/slang/type-layout.cpp b/source/slang/type-layout.cpp index 90acf0d3c..e315c2fb6 100644 --- a/source/slang/type-layout.cpp +++ b/source/slang/type-layout.cpp @@ -1119,7 +1119,7 @@ RefPtr applyOffsetToTypeLayout( } } - newStructTypeLayout->fields.Add(newField); + newStructTypeLayout->fields.add(newField); mapOldFieldToNew.Add(oldField.Ptr(), newField.Ptr()); } @@ -1843,7 +1843,7 @@ static TypeLayoutResult _createTypeLayout( int findGenericParam(List> & genericParameters, GlobalGenericParamDecl * decl) { - return (int)genericParameters.FindFirst([=](RefPtr & x) {return x->decl.Ptr() == decl; }); + return (int)genericParameters.findFirstIndex([=](RefPtr & x) {return x->decl.Ptr() == decl; }); } // When constructing a new var layout from an existing one, @@ -1999,7 +1999,7 @@ static RefPtr maybeAdjustLayoutForArrayElementType( } else if(auto originalStructTypeLayout = originalTypeLayout.as() ) { - UInt fieldCount = originalStructTypeLayout->fields.Count(); + Index fieldCount = originalStructTypeLayout->fields.getCount(); // Empty struct? Bail out. if(fieldCount == 0) @@ -2072,7 +2072,7 @@ static RefPtr maybeAdjustLayoutForArrayElementType( } } - adjustedStructTypeLayout->fields.Add(adjustedField); + adjustedStructTypeLayout->fields.add(adjustedField); mapOriginalFieldToAdjusted.Add(originalField, adjustedField); } @@ -2119,7 +2119,7 @@ TypeLayoutResult makeTypeLayoutResult(RefPtr typeLayout) // If the type only consumes a single kind of non-uniform resource, // we can fill in the `info` field directly. // - if( typeLayout->resourceInfos.Count() == 1 ) + if( typeLayout->resourceInfos.getCount() == 1 ) { auto resInfo = typeLayout->resourceInfos[0]; if( resInfo.kind != LayoutResourceKind::Uniform ) @@ -2209,7 +2209,7 @@ RefPtr StructTypeLayoutBuilder::addField( RefPtr fieldLayout = new VarLayout(); fieldLayout->varDecl = field; fieldLayout->typeLayout = fieldTypeLayout; - m_typeLayout->fields.Add(fieldLayout); + m_typeLayout->fields.add(fieldLayout); m_typeLayout->mapVarToLayout.Add(field.getDecl(), fieldLayout); // Set up uniform offset information, if there is any uniform data in the field @@ -2906,7 +2906,7 @@ static TypeLayoutResult _createTypeLayout( // We need to remember the layout of the case type // on the final `TaggedUnionTypeLayout`. // - taggedUnionLayout->caseTypeLayouts.Add(caseTypeLayout); + taggedUnionLayout->caseTypeLayouts.add(caseTypeLayout); // We also need to consider contributions for other // resource kinds beyond uniform data. -- cgit v1.2.3