From ff4621460a98f34d74e4275841c313400cbda0dd Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Mon, 17 Jul 2017 15:13:37 -0700 Subject: Handle `Buffer` types more like textures Fixes #94 We'd been handling HLSL `Buffer` and `RWBuffer` in a one-off fashion, and that led to a lot of code duplication, and also to the issue that we weren't handling `RasterizerOrderedBuffer` at all. This change basically folds `Buffer` in so that it is conceptually a texture type (just with a unique shape). Hopefully all the other logic still works. --- source/slang/syntax.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'source/slang/syntax.cpp') diff --git a/source/slang/syntax.cpp b/source/slang/syntax.cpp index 0d7a5ad74..503fbbb0e 100644 --- a/source/slang/syntax.cpp +++ b/source/slang/syntax.cpp @@ -421,13 +421,7 @@ void ExpressionType::accept(IValVisitor* visitor, void* extra) CASE(GLSLOutputParameterBlockType, GLSLOutputParameterBlockType) CASE(GLSLShaderStorageBufferType, GLSLShaderStorageBufferType) - CASE(PackedBuffer, PackedBufferType) - CASE(Uniform, UniformBufferType) - CASE(Patch, PatchType) - - CASE(HLSLBufferType, HLSLBufferType) CASE(HLSLStructuredBufferType, HLSLStructuredBufferType) - CASE(HLSLRWBufferType, HLSLRWBufferType) CASE(HLSLRWStructuredBufferType, HLSLRWStructuredBufferType) CASE(HLSLAppendStructuredBufferType, HLSLAppendStructuredBufferType) CASE(HLSLConsumeStructuredBufferType, HLSLConsumeStructuredBufferType) -- cgit v1.2.3