From ec41631032b65973e8f92348e0a86bb9924ef981 Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Wed, 1 Nov 2017 08:30:45 -0700 Subject: Allow use of dxc compiler for DXIL generation (#241) - Add shader model 6.0, 6.1, and 6.2 targets - Add DXIL and DXIL assembly as output formats - Add header for DXC API to `external/` - Add `dxc-support.cpp` that wraps usage of the API - Add `-pass-through dxc` option, equivalent to what we have for `fxc` Notes: * This does *not* include any logic to add `dxcompiler.dll` to our build process; that is way out of scope for the build complexity I'm ready to deal with * For right now, the use of `dxcompiler.dll` is hard-coded, and it must be discoverable in the current executable's search path; options to customize can come later * The `-pass-through` option is kind of silly because the code doesn't actually pay attention to the value (just whether it is set). If you set it to `fxc` but ask for DXIL, we pass through `dxc` anyway. --- source/slang/slang.vcxproj | 1 + 1 file changed, 1 insertion(+) (limited to 'source/slang/slang.vcxproj') diff --git a/source/slang/slang.vcxproj b/source/slang/slang.vcxproj index 072556cb9..b09eae3ab 100644 --- a/source/slang/slang.vcxproj +++ b/source/slang/slang.vcxproj @@ -209,6 +209,7 @@ + -- cgit v1.2.3