From 3509059cd8357455155260d8587b8a438c34e49f Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 19 Jul 2023 16:20:52 -0700 Subject: Add `sampleCount` parameter for MS textures. (#3001) * Add `sampleCount` parameter for MS textures. * Fix test. --------- Co-authored-by: Yong He --- source/slang/slang-syntax.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'source/slang/slang-syntax.cpp') diff --git a/source/slang/slang-syntax.cpp b/source/slang/slang-syntax.cpp index f70d2bd85..249969729 100644 --- a/source/slang/slang-syntax.cpp +++ b/source/slang/slang-syntax.cpp @@ -573,9 +573,17 @@ Index getFilterCountImpl(const ReflectClassInfo& clsInfo, MemberFilterStyle filt else if (magicMod->magicName == "Texture") { SLANG_ASSERT(subst && subst->getArgs().getCount() >= 1); + auto textureTag = TextureFlavor(magicMod->tag); + Val* sampleCount = nullptr; + if (textureTag.isMultisample() && textureTag.getAccess() == SLANG_RESOURCE_ACCESS_READ_WRITE) + { + if (subst->getArgs().getCount() >= 2) + sampleCount = ExtractGenericArgInteger(subst->getArgs().getLast()); + } auto textureType = astBuilder->getOrCreate( - TextureFlavor(magicMod->tag), - ExtractGenericArgType(subst->getArgs()[0])); + textureTag, + ExtractGenericArgType(subst->getArgs()[0]), + sampleCount); textureType->declRef = declRef; return textureType; } -- cgit v1.2.3