From e1c6fecd90142761aaecbf4e281beb87893fc531 Mon Sep 17 00:00:00 2001 From: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> Date: Mon, 26 Aug 2024 15:11:41 -0400 Subject: Implement `-fvk-use-dx-layout` (#4912) * Implement `-fvk-use-dx-layout` Fixes: #4126 Changes: * Added fvk-use-dx-layout * Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned) * Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout * Added `ConstantBufferLayoutRules` to manage constant buffer rules * Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers * `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior. * seperate legacy constant buffer and how Slang does constant-buffer normally * undo an addition * remove accidental test * Address review and fix Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets) * comments * remove aggregate and non-aggregate logic We don't need this distinction for the logic --------- Co-authored-by: Yong He --- source/slang/slang-ir-layout.cpp | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) (limited to 'source/slang/slang-ir-layout.cpp') diff --git a/source/slang/slang-ir-layout.cpp b/source/slang/slang-ir-layout.cpp index 6a4e9360a..3a2471930 100644 --- a/source/slang/slang-ir-layout.cpp +++ b/source/slang/slang-ir-layout.cpp @@ -443,6 +443,33 @@ struct NaturalLayoutRules : IRTypeLayoutRules } }; +struct ConstantBufferLayoutRules : IRTypeLayoutRules +{ + ConstantBufferLayoutRules() + { + ruleName = IRTypeLayoutRuleName::D3DConstantBuffer; + } + + /// Next member only aligns to 16 if the next member is an array/matrix/struct + virtual IRSizeAndAlignment alignCompositeElement(IRSizeAndAlignment currentSize) + { + // Matrix/Array/Struct should be aligned on a new register + return IRSizeAndAlignment(currentSize.size, 16); + } + + virtual IRIntegerValue adjustOffsetForNextAggregateMember(IRIntegerValue currentSize, IRIntegerValue lastElementAlignment) + { + SLANG_UNUSED(lastElementAlignment); + return currentSize; + } + + virtual IRSizeAndAlignment getVectorSizeAndAlignment(IRSizeAndAlignment element, IRIntegerValue count) + { + IRIntegerValue countForAlignment = count; + return IRSizeAndAlignment((int)(element.size * count), (int)(element.size * countForAlignment)); + } +}; + struct Std430LayoutRules : IRTypeLayoutRules { Std430LayoutRules() @@ -534,6 +561,13 @@ IRTypeLayoutRules* IRTypeLayoutRules::getNatural() static NaturalLayoutRules rules; return &rules; } + +IRTypeLayoutRules* IRTypeLayoutRules::getConstantBuffer() +{ + static ConstantBufferLayoutRules rules; + return &rules; +} + IRTypeLayoutRules* IRTypeLayoutRules::get(IRTypeLayoutRuleName name) { switch (name) @@ -541,6 +575,7 @@ IRTypeLayoutRules* IRTypeLayoutRules::get(IRTypeLayoutRuleName name) case IRTypeLayoutRuleName::Std430: return getStd430(); case IRTypeLayoutRuleName::Std140: return getStd140(); case IRTypeLayoutRuleName::Natural: return getNatural(); + case IRTypeLayoutRuleName::D3DConstantBuffer: return getConstantBuffer(); default: return nullptr; } } -- cgit v1.2.3