From 83538e0b4b97425ecdae6f72f9c8fd44cb255aac Mon Sep 17 00:00:00 2001 From: "Harsh Aggarwal (NVIDIA)" Date: Mon, 26 May 2025 21:00:38 +0530 Subject: Implement shader execution reordering support for OptiX (#7211) * Implement shader execution reordering support for OptiX Added OptiX backend support for Shader Execution Reordering (SER) features as outlined in issue #6647. This implementation: 1. Added CUDA target support for HitObject API 2. Implemented core SER functionality (TraceRay, MakeHit/Miss, Invoke) 3. Added OptiX-specific hit object handling functions 4. Added test case for OptiX SER functionality * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> --- source/slang/slang-emit-cuda.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/slang/slang-emit-cuda.cpp') diff --git a/source/slang/slang-emit-cuda.cpp b/source/slang/slang-emit-cuda.cpp index 74133fcf0..e5169ba38 100644 --- a/source/slang/slang-emit-cuda.cpp +++ b/source/slang/slang-emit-cuda.cpp @@ -214,6 +214,11 @@ SlangResult CUDASourceEmitter::calcTypeName(IRType* type, CodeGenTarget target, out << "TensorView"; return SLANG_OK; } + case kIROp_HitObjectType: + { + out << "OptixTraversableHandle"; + return SLANG_OK; + } default: { if (isNominalOp(type->getOp())) -- cgit v1.2.3