From 35f8e092f2aa3ed5e3cf03387e712f798ff4850e Mon Sep 17 00:00:00 2001 From: Julius Ikkala Date: Thu, 21 Aug 2025 08:47:18 +0300 Subject: Introduce CDataLayout & -fvk-use-c-layout (#8136) Closes #8112. ~~The issue asks for a "C layout", but in this PR I use the term "CPU layout" because this naming was pre-existing in the codebase as `kCPULayoutRulesImpl_`. The primary purpose of this layout is to match CPU-side struct definitions with the shader side. I'm open to better naming suggestions, though.~~ Edit: switched back to using `CDataLayout` & `-fvk-use-c-layout`, as the CPU target depends on the object layout rules of existing CPU layout rules, but they're incompatible with actual shaders. So a new `kCLayoutRulesImpl_` was needed anyway. --------- Co-authored-by: Ellie Hermaszewska --- source/slang/slang-compiler-options.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/slang/slang-compiler-options.cpp') diff --git a/source/slang/slang-compiler-options.cpp b/source/slang/slang-compiler-options.cpp index 843e0e7cb..fa2b99b98 100644 --- a/source/slang/slang-compiler-options.cpp +++ b/source/slang/slang-compiler-options.cpp @@ -143,6 +143,7 @@ void CompilerOptionSet::writeCommandLineArgs(Session* globalSession, StringBuild case CompilerOptionName::EmitSpirvDirectly: case CompilerOptionName::GLSLForceScalarLayout: case CompilerOptionName::ForceDXLayout: + case CompilerOptionName::ForceCLayout: case CompilerOptionName::MatrixLayoutRow: case CompilerOptionName::MatrixLayoutColumn: case CompilerOptionName::VulkanInvertY: -- cgit v1.2.3