From e49419b0637a357d2e713a0435f0c5ad0c102487 Mon Sep 17 00:00:00 2001 From: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> Date: Fri, 28 Jun 2024 04:07:12 -0400 Subject: Implement HLSL resource bindings and default type `float4` to `SubpassInput` (#4462) * Add case to `emitVectorReshape` for `vector<>` type, `scalar` value 1. Add new case 2. Add test * fix warning * fix warning * Implement HLSL resource bindings and default type `float4` to `SubpassInput` fixes: #4440 1. Removed GLSLInputAttachmentIndexLayout modifier and the somewhat 'hacky' binding model 'Input Attachment' previously relied upon. This was changed to work with the slang-type-layout rules system. This change allows Slang automatic bindings, HLSL bindings, GLSL bindings, and translation of GLSL to and from HLSL bindings to work. 2. Added default argument `float4` to SubpassInput. 3. Merged glsl.meta and hlsl.meta SubpassInput logic. * fix InputAttachment attribute checks fix InputAttachment attribute checks for HLSL and GLSL syntax * remove unused var * validate attribute correctly Attributes do not have type information. We must check the type expression to validate attribute usage. * remove hacky validation type based validation before types are fully resolved is quite hacky and unstable to changes and wrapped types * fix warning * remove redundant `!= nullptr` * remove extra `!= nullptr` * fix some warnings/errors * subpass capability to limit to dxc & remove default values in some functions * revert logic to previous logic revert logic to return if we have a binding regardless of if a VarDecl is given the binding --- source/slang/slang-check-shader.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/slang/slang-check-shader.cpp') diff --git a/source/slang/slang-check-shader.cpp b/source/slang/slang-check-shader.cpp index 67abb56b7..14495dd6e 100644 --- a/source/slang/slang-check-shader.cpp +++ b/source/slang/slang-check-shader.cpp @@ -312,6 +312,8 @@ namespace Slang { if (as(type)) return true; + if (as(type)) + return true; if (as(type)) return true; if (as(type)) -- cgit v1.2.3