From 90a9515fcbc7e362c05341c2ca65fbe78bc1106a Mon Sep 17 00:00:00 2001 From: "James Helferty (NVIDIA)" Date: Wed, 13 Aug 2025 13:45:44 -0700 Subject: Handle SV_Barycentrics on metal (#8163) Fixes #6785 --- source/slang/slang-capabilities.capdef | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/slang/slang-capabilities.capdef') diff --git a/source/slang/slang-capabilities.capdef b/source/slang/slang-capabilities.capdef index 95f1335da..afad1b984 100644 --- a/source/slang/slang-capabilities.capdef +++ b/source/slang/slang-capabilities.capdef @@ -1181,7 +1181,7 @@ alias atomicfloat = GL_EXT_shader_atomic_float | _sm_6_0 + hlsl_nvapi | cpp | cu alias atomicfloat2 = GL_EXT_shader_atomic_float2 | _sm_6_6 + hlsl_nvapi | cpp | cuda; /// Capabilities needed to use fragment-shader-barycentric's /// [Compound] -alias fragmentshaderbarycentric = GL_EXT_fragment_shader_barycentric | _sm_6_1; +alias fragmentshaderbarycentric = GL_EXT_fragment_shader_barycentric | _sm_6_1 | metal; /// (gfx targets) Capabilities needed to use memory barriers /// [Compound] alias shadermemorycontrol = glsl | _spirv_1_0 | _sm_5_0; -- cgit v1.2.3