From 738bcb82d0327c463625ee6fcdf14b52e766cedc Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Thu, 20 Sep 2018 08:14:25 -0700 Subject: Improve support for non-32-bit types. (#643) The main change here is to fill out the `BaseType` enumeration so that it covers the full range of 8/16/32/64-bit signed and unsigned integers, as well as 16/32/64-bit floating-point numbers, and then propagate that completion through various places in the code. More details: * The current `half`, `float`, `double`, `int`, and `uint` types are still the default names for their types, so things like `float16_t` and `int32_t` were added as `typedef`s. * We still need to generate the full gamut of vector/matrix `typedef`s for the new types, so that things like `float16_t4x3` will work (yes, I know that is ugly as sin, but that's the HLSL syntax...). * A few pieces of dead code from earlier in the compiler's life got removed, since I did a find-in-files for `BaseType::` and tried to either update or delete every site. * A few call sites that were enumerating integer base types in an ad-hoc fashion were changed to use a single `isIntegerBaseType()` function that I added in `check.cpp` * When compiling with dxc for shader model 6.2 and up, we enable the compiler's support for native 16-bit types via a flag. * The public API enumeration for reflection of scalar types added cases for 8- and 16-bit integers (it already exposed the other cases we need) * The lexer was updated to be extremely liberal in what kinds of suffixes it allows on literals. I also removed the logic that was treating, e.g., `0f` as a floating-point literal (it doesn't seem to be the right behavior). That would now be an integer literal with an invalid suffix. * The logic in the parser that applies types to literals was updated to handle a few more cases: `LL` and `ULL` for 64-bit integers, and `H` for 16-bit floats. * The mangling logic needed to be updated to handle the new cases, and I consolidated the handling of those types in their front-end and IR forms. * Removed the explicit `BasicExpressionType::ToString` logic, since all basic types are `DeclRefType`s in the front end, and we can just print them out as such. * As a bit of a gross hack, fudged the conversion costs so that `int` to `int64_t` conversion is a bit more costly. The problem there is that given an operation like `int(0) + uint(0)`, the best applicable candidates ended up being `+(uint,uint)` and `+(int64_t,int64_t)` because the cost of a single `int`-to-`uint` conversion was the same as the sum of the cost of an `int`-to-`int64_t` and a `uint`-to-`int64_t`. A better long-term fix here is to completely change our overload resolution strategy, but that is obviously way too big to squeeze into this change. * Type layout computation was updated to handle all the new types and give them their natural size/alignment. Note that this does *not* work for down-level HLSL where `half` is treated as a synonym for `float`. It also doesn't deal with the fact that many of these types aren't actually allowed in constant buffers for certain shader models. A future change should work to add error messages for unsupported stuff during type layout (or just make the types themselves require support for certain capabilities) --- source/slang/reflection.cpp | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) (limited to 'source/slang/reflection.cpp') diff --git a/source/slang/reflection.cpp b/source/slang/reflection.cpp index 9a593d18b..6e635a8ce 100644 --- a/source/slang/reflection.cpp +++ b/source/slang/reflection.cpp @@ -326,12 +326,19 @@ SLANG_API SlangScalarType spReflectionType_GetScalarType(SlangReflectionType* in #define CASE(BASE, TAG) \ case BaseType::BASE: return SLANG_SCALAR_TYPE_##TAG - CASE(Void, VOID); - CASE(Int, INT32); - CASE(Float, FLOAT32); - CASE(UInt, UINT32); - CASE(Bool, BOOL); - CASE(UInt64, UINT64); + CASE(Void, VOID); + CASE(Bool, BOOL); + CASE(Int8, INT8); + CASE(Int16, INT16); + CASE(Int, INT32); + CASE(Int64, INT64); + CASE(UInt8, UINT8); + CASE(UInt16, UINT16); + CASE(UInt, UINT32); + CASE(UInt64, UINT64); + CASE(Half, FLOAT16); + CASE(Float, FLOAT32); + CASE(Double, FLOAT64); #undef CASE -- cgit v1.2.3