From 6cbc3929a54d37bd23cb5efa8e3320ba02f78b2f Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Fri, 31 May 2019 17:20:37 -0400 Subject: Use slang- prefix on slang compiler and core source (#973) * Prefixing source files in source/slang with slang- * Prefix source in source/slang with slang- prefix. * Rename core source files with slang- prefix. * Update project files. * Fix problems from automatic merge. --- source/slang/parameter-binding.h | 34 ---------------------------------- 1 file changed, 34 deletions(-) delete mode 100644 source/slang/parameter-binding.h (limited to 'source/slang/parameter-binding.h') diff --git a/source/slang/parameter-binding.h b/source/slang/parameter-binding.h deleted file mode 100644 index 82b114021..000000000 --- a/source/slang/parameter-binding.h +++ /dev/null @@ -1,34 +0,0 @@ -#ifndef SLANG_PARAMETER_BINDING_H -#define SLANG_PARAMETER_BINDING_H - -#include "../core/basic.h" -#include "syntax.h" - -#include "../../slang.h" - -namespace Slang { - -class Program; -class TargetRequest; - -// The parameter-binding interface is responsible for assigning -// binding locations/registers to every parameter of a shader -// program. This can include both parameters declared on a -// particular entry point, as well as parameters declared at -// global scope. -// - - -// Generate binding information for the given program, -// represented as a collection of different translation units, -// and attach that information to the syntax nodes -// of the program. - -void generateParameterBindings( - Program* program, - TargetRequest* targetReq, - DiagnosticSink* sink); - -} - -#endif // SLANG_REFLECTION_H -- cgit v1.2.3