From edf8cafe6d3799f58a92ccc83ba70dd41c461f6a Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Sat, 22 Jul 2017 14:05:07 -0700 Subject: Make the "hack" sampler explicit for now - We use this to work around the fact that, e.g., `Texture2D.Load` doesn't take a sampler, but the equivalent GLSL operation `texelFetch` requires one - Previously we tried to hide the sampler from the user, hoping that glslang would drop it and we could just ignore it, but that doesn't work - For now we'll go ahead and explicitly show the sampler in the reflection info so that an app can react appropriately - We also generate a unique binding for the sampler, instead of the old behavior that fixed it with `binding = 0` - We still fix it with `set = 0`, so it might still surprise users --- source/slang/parameter-binding.cpp | 58 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) (limited to 'source/slang/parameter-binding.cpp') diff --git a/source/slang/parameter-binding.cpp b/source/slang/parameter-binding.cpp index 2f2bbec05..6128261c7 100644 --- a/source/slang/parameter-binding.cpp +++ b/source/slang/parameter-binding.cpp @@ -1501,6 +1501,31 @@ static void collectParameters( } } +static bool isGLSLCrossCompilerNeeded(CompileRequest* request) +{ + switch (request->Target) + { + default: + return false; + + case CodeGenTarget::GLSL: + case CodeGenTarget::SPIRV: + case CodeGenTarget::SPIRVAssembly: + break; + } + + if (request->loadedModulesList.Count() != 0) + return true; + + for (auto tu : request->translationUnits) + { + if (tu->sourceLanguage != SourceLanguage::GLSL) + return true; + } + + return false; +} + void generateParameterBindings( CompileRequest* request) { @@ -1649,6 +1674,39 @@ void generateParameterBindings( globalScopeLayout = globalConstantBufferLayout; } + // Final final step: pick a binding for the "hack sampler", if needed... + // + // We only want to do this if the GLSL cross-compilation support is + // being invoked, so that we don't gum up other shaders. + if(isGLSLCrossCompilerNeeded(request)) + { + UInt space = 0; + auto hackSamplerUsedRanges = findUsedRangeSetForSpace(&context, space); + + UInt binding = hackSamplerUsedRanges->usedResourceRanges[(int)LayoutResourceKind::DescriptorTableSlot].Allocate(nullptr, 1); + + programLayout->bindingForHackSampler = (int)binding; + + RefPtr var = new Variable(); + var->Name.Content = "SLANG_hack_samplerForTexelFetch"; + var->Type.type = new SamplerStateType(); + + auto typeLayout = new TypeLayout(); + typeLayout->type = var->Type.type; + typeLayout->addResourceUsage(LayoutResourceKind::DescriptorTableSlot, 1); + + auto varLayout = new VarLayout(); + varLayout->varDecl = makeDeclRef(var.Ptr()); + varLayout->typeLayout = typeLayout; + auto resInfo = varLayout->AddResourceInfo(LayoutResourceKind::DescriptorTableSlot); + resInfo->index = binding; + resInfo->space = space; + + programLayout->hackSamplerVar = var; + + globalScopeStructLayout->fields.Add(varLayout); + } + // We now have a bunch of layout information, which we should // record into a suitable object that represents the program programLayout->globalScopeLayout = globalScopeLayout; -- cgit v1.2.3