From e1d0ef2002d7b0f459cf689ec1f8e37c4ff2afba Mon Sep 17 00:00:00 2001 From: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> Date: Wed, 26 Jun 2024 09:37:18 -0400 Subject: Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408) * Add additional `ImageSubscript` features: 1. Added ImageSubscript support for Metal & a test case * Merge GLSL/SPIRV/Metal `ImageSubscript` legalization pass 2. Added multisample support to glsl/spirv/metal for when using ImageSubscript * Added in this PR since the overhaul of the code merges together GLSL/SPIRV/Metal implementation 3. Fixed minor metal texture `Load`/`Read` bugs * [HLSL methods of access do not support subscript accessor for texture cube array](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/texturecubearray) * removed swizzling of uint/int/float * other odd bugs which were causing compile errors note: Compute tests do not work due to what seems to be the GFX backend (causes crash without error report). The tests are disabled. * disable LOD with texture 1d seems that LOD for 1d textures need to be a compile time constant as per an error metal throws * syntax error in hlsl.meta * static_assert alone with intrinsic_asm error provides cleaner errors Note: `static_assert` seems to be unstable and not be fully respected (still require `intrinsic_asm` to avoid a stdlib compile error) * change comment to `// lod is not supported for 1D texture * add `static_assert` in related code gen paths * address review * address review * add asserts as per review comment, NOTE: unclear if these should be release 'asserts' as well --- source/slang/hlsl.meta.slang | 31 +++++++++++++------------------ 1 file changed, 13 insertions(+), 18 deletions(-) (limited to 'source/slang/hlsl.meta.slang') diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 597e4dc06..94a5208b0 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -2416,11 +2416,12 @@ extension __TextureImpl(($1).xyz), uint(($1).w))$z"; break; case $(SLANG_TEXTURE_CUBE): + static_assert(isArray == 0, "Unsupported 'Load' of 'texture cube array' for 'metal' target"); if (isShadow == 1) { if (isArray == 1) // T read(uint2 coord, uint face, uint array, uint lod = 0) const - __intrinsic_asm "$0.read(vec(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm ""; else // T read(uint2 coord, uint face, uint lod = 0) const __intrinsic_asm "$c$0.read(vec(($1).xy), uint(($1).z), uint(($1).w))$z"; @@ -2429,14 +2430,14 @@ extension __TextureImpl(($1).xy), uint(($1).z), uint(($1).w))"; + __intrinsic_asm ""; else // Tv read(uint2 coord, uint face, uint lod = 0) const __intrinsic_asm "$c$0.read(vec(($1).xy), uint(($1).z), uint(($1).w))$z"; } break; } - // TODO: This needs to be handled by the capability system + static_assert(false, "Unsupported 'Load' of 'texture' for 'metal' target"); __intrinsic_asm ""; case glsl: __intrinsic_asm "$ctexelFetch($0, ($1).$w1b, ($1).$w1e)$z"; @@ -2819,6 +2820,7 @@ extension __TextureImpl(($1).xyz))$z"; break; case $(SLANG_TEXTURE_CUBE): + static_assert(isArray == 0, "Unsupported 'Load' of 'texture cube array' for 'metal' target"); if (isShadow == 1) { if (isArray == 1) @@ -2839,7 +2841,7 @@ extension __TextureImpl"; } } @@ -2960,10 +2962,10 @@ extension __TextureImpl(($1).xyz))"; break; case $(SLANG_TEXTURE_CUBE): + static_assert(isArray == 0, "Unsupported 'Store' of 'texture cube array' for 'metal' target"); if (isShadow == 1) { - if (isArray == 1) - // void write(Tv color, uint2 coord, uint face, uint array, uint lod = 0) const - __intrinsic_asm "$0.write($2, vec(($1).xy), uint(($1).z)%6, uint(($1).z)/6)"; - else - // void write(Tv color, uint2 coord, uint face, uint lod = 0) const - __intrinsic_asm "$0.write($2, vec(($1).xy), uint(($1).z))"; + // void write(Tv color, uint2 coord, uint face, uint lod = 0) const + __intrinsic_asm "$0.write($2, vec(($1).xy), uint(($1).z), uint(($1).w))"; } else { - if (isArray == 1) - // void write(Tv color, uint2 coord, uint face, uint array, uint lod = 0) const - __intrinsic_asm "$0.write($2, vec(($1).xy), uint(($1).z)%6, uint(($1).z)/6)"; - else - // void write(Tv color, uint2 coord, uint face, uint lod = 0) const - __intrinsic_asm "$0.write($2, vec(($1).xy), uint(($1).z))"; + // void write(Tv color, uint2 coord, uint face, uint lod = 0) const + __intrinsic_asm "$0.write($2, vec(($1).xy), uint(($1).z), uint(($1).w))"; } break; } -- cgit v1.2.3