From 487ae034e2b03ddd67945132c8fecbd937952705 Mon Sep 17 00:00:00 2001 From: Sriram Murali <85252063+sriramm-nv@users.noreply.github.com> Date: Mon, 13 May 2024 23:57:57 -0700 Subject: Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066) Fixes #4062 This change enables wide load/stores for byte-address-buffer backed resources, when the data is accessed at an offset that is aligned. **Goals** - Improve performance by issuing wider instructions instead of sequence of scalar instructions, for load and stores of byte-address buffers. - Reduce code-size and readability of the generated shaders. - Help naive users as well as ninja programmers, generate optimal code. **Non Goals** - Help with Structured buffers, or other resources. - Target compilation time improvements. **Key changes** Adds 2 new overloads for Load and Store operations on ByteAddress Buffers. 1. Load / Store with an extra alignment parameter ``` resource.Load(offset, alignment); resource.Store(offset, value, alignment); ``` 2. LoadAligned / StoreAligned with no extra parameter, with the same signature as orignial Load / Store. ``` resource.LoadAligned(offset); resource.StoreAligned(offset, value); ``` - This overload will implicitly identify the alignment value, from the base type T of the elementary unit of the resource. **Supported resources** 1. Vectors This can be upto 4 elements, i.e. float -- float4. 2. Arrays This does not have a limit on number of elements, but on a conservative estimate, we can limit to few hundreds. 3. Structures This is used to group a resource of a single type. ``` struct { float4 x; } ``` **Code updates** - Modified byte-address-ir legalize to handle struct, array and vector kinds of load or store access - Added custom hlsl stdlib functions to implement all the overloads for Load, Store etc. - Added C-like emitter, SPIR-V emitter for handling ByteAddressBuffers. - Added a new core stdlib function intrinsic to wrap around alignOf(). - Added a new peephole optimization entry to identify the equivalent IntLiteral value from the alignOf() inst. - Added tests to check explicit, and implicit aligned Load and Store operations. --- source/slang/hlsl.meta.slang | 327 +++++++++++++++++++++++++++++++++++++++---- 1 file changed, 298 insertions(+), 29 deletions(-) (limited to 'source/slang/hlsl.meta.slang') diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 303d18771..95ca03beb 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -108,7 +108,7 @@ struct ByteAddressBuffer { case hlsl: __intrinsic_asm ".Load"; default: - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); } } @@ -124,7 +124,33 @@ struct ByteAddressBuffer { case hlsl: __intrinsic_asm ".Load2"; default: - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); + } + } + + [__readNone] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer)] + uint2 Load2(int location, int alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load2"; + default: + return __byteAddressBufferLoad(this, location, alignment); + } + } + + [__readNone] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer)] + uint2 Load2Aligned(int location) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load2"; + default: + return __byteAddressBufferLoad(this, location, __alignOf_intrinsic()); } } @@ -140,7 +166,33 @@ struct ByteAddressBuffer { case hlsl: __intrinsic_asm ".Load3"; default: - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); + } + } + + [__readNone] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer)] + uint3 Load3(int location, int alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load3"; + default: + return __byteAddressBufferLoad(this, location, alignment); + } + } + + [__readNone] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer)] + uint3 Load3Aligned(int location) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load3"; + default: + return __byteAddressBufferLoad(this, location, __alignOf_intrinsic()); } } @@ -156,7 +208,33 @@ struct ByteAddressBuffer { case hlsl: __intrinsic_asm ".Load4"; default: - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); + } + } + + [__readNone] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer)] + uint4 Load4(int location, int alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load4"; + default: + return __byteAddressBufferLoad(this, location, alignment); + } + } + + [__readNone] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer)] + uint4 Load4Aligned(int location) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load4"; + default: + return __byteAddressBufferLoad(this, location, __alignOf_intrinsic()); } } @@ -167,7 +245,21 @@ struct ByteAddressBuffer [ForceInline] T Load(int location) { - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); + } + + [__readNone] + [ForceInline] + T Load(int location, int alignment) + { + return __byteAddressBufferLoad(this, location, alignment); + } + + [__readNone] + [ForceInline] + T LoadAligned(int location) + { + return __byteAddressBufferLoad(this, location, __alignOf_intrinsic()); } }; @@ -2765,23 +2857,23 @@ uint64_t __asuint64(uint2 i) __intrinsic_op($(kIROp_ByteAddressBufferLoad)) [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer)] -T __byteAddressBufferLoad(ByteAddressBuffer buffer, int offset); +T __byteAddressBufferLoad(ByteAddressBuffer buffer, int offset, int alignment); __intrinsic_op($(kIROp_ByteAddressBufferLoad)) [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer_rw)] -T __byteAddressBufferLoad(RWByteAddressBuffer buffer, int offset); +T __byteAddressBufferLoad(RWByteAddressBuffer buffer, int offset, int alignment); __intrinsic_op($(kIROp_ByteAddressBufferLoad)) [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer_rw)] -T __byteAddressBufferLoad(RasterizerOrderedByteAddressBuffer buffer, int offset); +T __byteAddressBufferLoad(RasterizerOrderedByteAddressBuffer buffer, int offset, int alignment); __intrinsic_op($(kIROp_ByteAddressBufferStore)) [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer_rw)] -void __byteAddressBufferStore(RWByteAddressBuffer buffer, int offset, T value); +void __byteAddressBufferStore(RWByteAddressBuffer buffer, int offset, int alignment, T value); __intrinsic_op($(kIROp_ByteAddressBufferStore)) [require(cpp_cuda_glsl_hlsl_metal_spirv, byteaddressbuffer_rw)] -void __byteAddressBufferStore(RasterizerOrderedByteAddressBuffer buffer, int offset, T value); +void __byteAddressBufferStore(RasterizerOrderedByteAddressBuffer buffer, int offset, int alignment, T value); __generic __magic_type(HLSLStructuredBufferType) @@ -2898,7 +2990,7 @@ struct $(item.name) { case hlsl: __intrinsic_asm ".Load"; default: - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); } } @@ -2914,7 +3006,33 @@ struct $(item.name) { case hlsl: __intrinsic_asm ".Load2"; default: - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); + } + } + + [__NoSideEffect] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + uint2 Load2(int location, int alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load2"; + default: + return __byteAddressBufferLoad(this, location, alignment); + } + } + + [__NoSideEffect] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + uint2 Load2Aligned(int location) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load2"; + default: + return __byteAddressBufferLoad(this, location, __alignOf_intrinsic()); } } @@ -2930,7 +3048,33 @@ struct $(item.name) { case hlsl: __intrinsic_asm ".Load3"; default: - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); + } + } + + [__NoSideEffect] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + uint3 Load3(int location, int alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load3"; + default: + return __byteAddressBufferLoad(this, location, alignment); + } + } + + [__NoSideEffect] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + uint3 Load3Aligned(int location) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load3"; + default: + return __byteAddressBufferLoad(this, location, __alignOf_intrinsic()); } } @@ -2946,7 +3090,33 @@ struct $(item.name) { case hlsl: __intrinsic_asm ".Load4"; default: - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); + } + } + + [__NoSideEffect] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + uint4 Load4(int location, int alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load4"; + default: + return __byteAddressBufferLoad(this, location, alignment); + } + } + + [__NoSideEffect] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + uint4 Load4Aligned(int location) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Load4"; + default: + return __byteAddressBufferLoad(this, location, __alignOf_intrinsic()); } } @@ -2958,8 +3128,25 @@ struct $(item.name) [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] T Load(int location) { - return __byteAddressBufferLoad(this, location); + return __byteAddressBufferLoad(this, location, 0); } + + [__NoSideEffect] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + T Load(int location, int alignment) + { + return __byteAddressBufferLoad(this, location, alignment); + } + + [__NoSideEffect] + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + T LoadAligned(int location) + { + return __byteAddressBufferLoad(this, location, __alignOf_intrinsic()); + } + ${{{{ if (item.op == kIROp_HLSLRWByteAddressBufferType) { @@ -3806,18 +3993,17 @@ ${{{{ [ForceInline] [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] - void Store( - uint address, - uint value) + void Store(uint address, uint value) { __target_switch { case hlsl: __intrinsic_asm ".Store"; default: - __byteAddressBufferStore(this, address, value); + __byteAddressBufferStore(this, address, 0, value); } } + [ForceInline] [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] void Store2(uint address, uint2 value) @@ -3826,42 +4012,125 @@ ${{{{ { case hlsl: __intrinsic_asm ".Store2"; default: - __byteAddressBufferStore(this, address, value); + __byteAddressBufferStore(this, address, 0, value); + } + } + + + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + void Store2(uint address, uint2 value, uint alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Store2"; + default: + __byteAddressBufferStore(this, address, alignment, value); } } [ForceInline] [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] - void Store3( - uint address, - uint3 value) + void Store2Aligned(uint address, uint2 value) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Store2"; + default: + __byteAddressBufferStore(this, address, __alignOf_intrinsic(), value); + } + } + + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + void Store3(uint address, uint3 value) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Store3"; + default: + __byteAddressBufferStore(this, address, 0, value); + } + } + + + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + void Store3(uint address, uint3 value, uint alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Store3"; + default: + __byteAddressBufferStore(this, address, alignment, value); + } + } + + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + void Store3Aligned(uint address, uint3 value) { __target_switch { case hlsl: __intrinsic_asm ".Store3"; default: - __byteAddressBufferStore(this, address, value); + __byteAddressBufferStore(this, address, __alignOf_intrinsic(), value); + } + } + + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + void Store4(uint address, uint4 value) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Store4"; + default: + __byteAddressBufferStore(this, address, 0, value); + } + } + + + [ForceInline] + [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] + void Store4(uint address, uint4 value, uint alignment) + { + __target_switch + { + case hlsl: __intrinsic_asm ".Store4"; + default: + __byteAddressBufferStore(this, address, alignment, value); } } [ForceInline] [require(cpp_cuda_glsl_hlsl_spirv, byteaddressbuffer_rw)] - void Store4( - uint address, - uint4 value) + void Store4Aligned(uint address, uint4 value) { __target_switch { case hlsl: __intrinsic_asm ".Store4"; default: - __byteAddressBufferStore(this, address, value); + __byteAddressBufferStore(this, address, __alignOf_intrinsic(), value); } } [ForceInline] void Store(int offset, T value) { - __byteAddressBufferStore(this, offset, value); + __byteAddressBufferStore(this, offset, 0, value); + } + + [ForceInline] + void Store(int offset, T value, uint alignment) + { + __byteAddressBufferStore(this, offset, alignment, value); + } + + [ForceInline] + void StoreAligned(int offset, T value) + { + __byteAddressBufferStore(this, offset, __alignOf_intrinsic(), value); } }; -- cgit v1.2.3