From 0d206996cd68b9f08ae1b4d9da6f16293984302c Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 4 Feb 2019 12:11:18 -0500 Subject: Feature/casting tidyup (#822) * Use 'is' over 'as' where appropriate. * dynamic_cast -> dynamicCast * Replace 'dynamicCast' with 'as' where has no change in behavior/ambiguity. * Replace dynamicCast with as where doesn't change behavior/non ambiguous. --- source/slang/emit.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/slang/emit.cpp') diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp index 3be6c59cd..d48390d31 100644 --- a/source/slang/emit.cpp +++ b/source/slang/emit.cpp @@ -5004,7 +5004,7 @@ struct EmitVisitor if (auto layoutDecor = pp->findDecoration()) { Layout* layout = layoutDecor->getLayout(); - VarLayout* varLayout = dynamic_cast(layout); + VarLayout* varLayout = as(layout); if (varLayout) { @@ -5012,15 +5012,15 @@ struct EmitVisitor if (auto primTypeModifier = var->FindModifier()) { - if (dynamic_cast(primTypeModifier)) + if (as(primTypeModifier)) emit("triangle "); - else if (dynamic_cast(primTypeModifier)) + else if (as(primTypeModifier)) emit("point "); - else if (dynamic_cast(primTypeModifier)) + else if (as(primTypeModifier)) emit("line "); - else if (dynamic_cast(primTypeModifier)) + else if (as(primTypeModifier)) emit("lineadj "); - else if (dynamic_cast(primTypeModifier)) + else if (as(primTypeModifier)) emit("triangleadj "); } } -- cgit v1.2.3