From f0ba756c2f982aac8095ff0928d048fc97548315 Mon Sep 17 00:00:00 2001 From: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> Date: Mon, 26 Aug 2024 19:07:10 -0400 Subject: Fix Varying Variable Location Assignments With Hull Shaders (#4915) * Fix Varying Variable Location Assignments With Hull Shaders Fixes: #4913 Fixes: #4540 Changes: 1. Added `kIROp_ControlBarrier` to HLSL/GLSL emitting. 2. Added a method to track 'used' and 'unused' varyings for when legalizing GLSL. This allows us to assign correct offsets to automatically added varyings * Added a `ZeroLSB` check to UIntSet for this purpose * add missing return * code comment adjustment * cleanup * comment and HLSL controlBarrier mistake * assume space for glsl/spriv varying is irrelevant --- source/core/slang-uint-set.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/core/slang-uint-set.h') diff --git a/source/core/slang-uint-set.h b/source/core/slang-uint-set.h index 4ba067871..3531e5cfb 100644 --- a/source/core/slang-uint-set.h +++ b/source/core/slang-uint-set.h @@ -133,6 +133,9 @@ public: /// Returns true if set1 and set2 have a same value set (ie there is an intersection) static bool hasIntersection(const UIntSet& set1, const UIntSet& set2); + /// Get LSB Zero of UIntSet. LSB Zero is the smallest value missing from this UIntSet. + Index getLSBZero(); + struct Iterator { friend class UIntSet; -- cgit v1.2.3