From c2dc1a86ed2f5e160749fe9f99b70db6c3e4d7a6 Mon Sep 17 00:00:00 2001 From: skallweitNV <64953474+skallweitNV@users.noreply.github.com> Date: Mon, 12 Dec 2022 19:25:48 +0100 Subject: Refactor shader cache (#2558) * Fix a bug in Path::find * Fix code formatting * Fix LockFile and add LockFileGuard * Add PersistentCache and unit test * Replace file path dependency list with source file dependency list * Add note on ordering in Module/FileDependencyList * Remove old shader cache code * Refactor shader cache implementation * Temporarily skip unit tests reading/writing files * Fix warning * Reenable lock file test * Rename shader cache tests and disable crashing test * Testing * Stop using Path::getCanonical * Fix persistent cache lock and test * Fix threading issues * Move adding file dependency hashes to getEntryPointHash() * Fix handling of #include files * Allow specifying additional search paths for gfx testing device * Work on shader cache tests * Update project files * Revive shader cache graphics tests * Split graphics pipeline test * Fix compilation --- source/core/slang-io.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/core/slang-io.cpp') diff --git a/source/core/slang-io.cpp b/source/core/slang-io.cpp index d8ef48ee3..f2be44f4f 100644 --- a/source/core/slang-io.cpp +++ b/source/core/slang-io.cpp @@ -682,7 +682,7 @@ namespace Slang WIN32_FIND_DATAW fileData; HANDLE findHandle = FindFirstFileW(searchPath.toWString(), &fileData); - if (!findHandle) + if (findHandle == INVALID_HANDLE_VALUE) { return SLANG_E_NOT_FOUND; } -- cgit v1.2.3