From 4880789e3003441732cca4471091563f36531635 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 29 Apr 2019 17:03:46 -0400 Subject: String/List closer to conventions, and use Index type (#959) * List made members m_ Tweaked types to closer match conventions. * Use asserts for checking conditions on List. Other small improvements. * List.Count() -> getSize() * List Add -> add First -> getFirst Last -> getLast RemoveLast -> removeLast ReleaseBuffer -> detachBuffer GetArrayView -> getArrayView * List:: AddRange -> addRange Capacity -> getCapacity Insert -> insert InsertRange -> insertRange AddRange -> addRange RemoveRange -> removeRange RemoveAt -> removeAt Remove -> remove Reverse -> reverse FastRemove -> fastRemove FastRemoveAt -> fastRemoveAt Clear -> clear * List FreeBuffer -> _deallocateBuffer Free -> clearAndDeallocate SwapWith -> swapWith * List SetSize -> setSize Reserve -> reserve GrowToSize growToSize * UnsafeShrinkToSize -> unsafeShrinkToSize Compress -> compress FindLast -> findLastIndex FindLast -> findLastIndex Simplify Contains * List Removed m_allocator (wasn't used) Swap -> swapElements Sort -> sort Contains -> contains ForEach -> forEach QuickSort -> quickSort InsertionSort -> insertionSort BinarySearch -> binarySearch Max -> calcMax Min -> calcMin * Initializer::Initialize -> initialize List:: Allocate -> _allocate Init -> _init IndexOf -> indexOf * * Put #include in common.h, and remove unneeded inclusions * Small refactor of ArrayView - remove stride as not used * getSize -> getCount setSize -> setCount unsafeShrinkToSize->unsafeShrinkToCount growToSize -> growToCount m_size -> m_count * Some tidy up around Allocator. * Use Index type on List. * Refactor of IntSet. First tentative look at using Index. * Made Index an Int Did preliminary fixes. Made String use Index. * Partial refactor of String. * String::Buffer -> getBuffer ToWString -> toWString * Small improvements to String. String:: Buffer() -> getBuffer() Equals() -> equals * Try to use Index where appropriate. * Fix warnings on windows x86 builds. --- source/core/slang-byte-encode-util.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'source/core/slang-byte-encode-util.cpp') diff --git a/source/core/slang-byte-encode-util.cpp b/source/core/slang-byte-encode-util.cpp index 6eabdc16f..47ab824a4 100644 --- a/source/core/slang-byte-encode-util.cpp +++ b/source/core/slang-byte-encode-util.cpp @@ -100,7 +100,7 @@ namespace Slang { /* static */void ByteEncodeUtil::encodeLiteUInt32(const uint32_t* in, size_t num, List& encodeArrayOut) { // Make sure there is at least enough space for all bytes - encodeArrayOut.SetSize(num); + encodeArrayOut.setCount(num); uint8_t* encodeOut = encodeArrayOut.begin(); uint8_t* encodeOutEnd = encodeArrayOut.end(); @@ -112,13 +112,13 @@ namespace Slang { { const size_t offset = size_t(encodeOut - encodeArrayOut.begin()); - const UInt oldCapacity = encodeArrayOut.Capacity(); + const UInt oldCapacity = encodeArrayOut.getCapacity(); // Make some more space - encodeArrayOut.Reserve(oldCapacity + (oldCapacity >> 1) + kMaxLiteEncodeUInt32); + encodeArrayOut.reserve(oldCapacity + (oldCapacity >> 1) + kMaxLiteEncodeUInt32); // Make the size the capacity - const UInt capacity = encodeArrayOut.Capacity(); - encodeArrayOut.SetSize(capacity); + const UInt capacity = encodeArrayOut.getCapacity(); + encodeArrayOut.setCount(capacity); encodeOut = encodeArrayOut.begin() + offset; encodeOutEnd = encodeArrayOut.end(); @@ -152,8 +152,8 @@ namespace Slang { } } - encodeArrayOut.SetSize(UInt(encodeOut - encodeArrayOut.begin())); - encodeArrayOut.Compress(); + encodeArrayOut.setCount(UInt(encodeOut - encodeArrayOut.begin())); + encodeArrayOut.compress(); } /* static */int ByteEncodeUtil::encodeLiteUInt32(uint32_t in, uint8_t out[kMaxLiteEncodeUInt32]) -- cgit v1.2.3