From c6f6ce12ec522b193b42bcd12d3a2540c7a6ff92 Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 28 Jul 2021 12:24:12 -0700 Subject: Experimental DXR1.0 support in gfx. (#1915) * Experimental DXR1.0 support in gfx. - Add `dispatchRays` command. - Add `createRayTracingPipelineState` method to construct a D3D ray tracing state object from a linked slang program and user specified shader table. Limitations/simplifications: no local root signature support, shader table entries contains only shader identifiers and is specified at pipeline creation time, owned by the pipeline state object. * Root object binding for raytracing pipelines. * `maybeSpecializePipeline` implementation for raytracing pipelines. * Add ray-tracing-pipeline example. * Fixes. * Update README.md * Update comments on the lifespan of specialized pipelines Co-authored-by: Yong He Co-authored-by: jsmall-nvidia --- premake5.lua | 1 + 1 file changed, 1 insertion(+) (limited to 'premake5.lua') diff --git a/premake5.lua b/premake5.lua index 2ed40ba16..71af44d4a 100644 --- a/premake5.lua +++ b/premake5.lua @@ -653,6 +653,7 @@ example "hello-world" example "triangle" example "ray-tracing" +example "ray-tracing-pipeline" example "gpu-printing" kind "ConsoleApp" -- cgit v1.2.3