From dcc3af7bf4fdfb6926db039506137be0e16ae3bd Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Thu, 20 Feb 2020 10:34:58 -0500 Subject: CUDA/CPU support for 1D, 2D, CubeArray (#1232) * CUDA support for array of resources. * * Add support for Texture2DArray on CPU * Expand texture-simple.slang to test Texture2DArray * Reorganise CUDAComputeUtil to split out createTextureResource. * Add TextureCubeArray support for CPU/CUDA targets. --- prelude/slang-cpp-types.h | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) (limited to 'prelude/slang-cpp-types.h') diff --git a/prelude/slang-cpp-types.h b/prelude/slang-cpp-types.h index 4c6848b9f..f62333f68 100644 --- a/prelude/slang-cpp-types.h +++ b/prelude/slang-cpp-types.h @@ -311,6 +311,38 @@ struct Texture1DArray ITexture1DArray* texture; }; +struct ITexture2DArray +{ + virtual void Load(const int4& v, void* out) = 0; + virtual void Sample(SamplerState samplerState, const float3& loc, void* out) = 0; + virtual void SampleLevel(SamplerState samplerState, const float3& loc, float level, void* out) = 0; +}; + +template +struct Texture2DArray +{ + T Load(const int4& v) const { T out; texture->Load(v, &out); return out; } + T Sample(SamplerState samplerState, const float3& v) const { T out; texture->Sample(samplerState, v, &out); return out; } + T SampleLevel(SamplerState samplerState, const float3& v, float level) { T out; texture->SampleLevel(samplerState, v, level, &out); return out; } + + ITexture2DArray* texture; +}; + +struct ITextureCubeArray +{ + virtual void Sample(SamplerState samplerState, const float4& loc, void* out) = 0; + virtual void SampleLevel(SamplerState samplerState, const float4& loc, float level, void* out) = 0; +}; + +template +struct TextureCubeArray +{ + T Sample(SamplerState samplerState, const float4& v) const { T out; texture->Sample(samplerState, v, &out); return out; } + T SampleLevel(SamplerState samplerState, const float4& v, float level) { T out; texture->SampleLevel(samplerState, v, level, &out); return out; } + + ITextureCubeArray* texture; +}; + /* Varying input for Compute */ /* Used when running a single thread */ -- cgit v1.2.3