From 509409ef11e3b1abd1d7e1bfb540bc172aa1a817 Mon Sep 17 00:00:00 2001 From: Anders Leino Date: Mon, 7 Oct 2024 20:16:19 +0300 Subject: Add WGSL support for slang-test (#5174) * Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He --- include/slang.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'include/slang.h') diff --git a/include/slang.h b/include/slang.h index 6e4ab6250..cfee7eedc 100644 --- a/include/slang.h +++ b/include/slang.h @@ -610,6 +610,8 @@ extern "C" SLANG_METAL_LIB_ASM, ///< Metal library assembly SLANG_HOST_SHARED_LIBRARY, ///< A shared library/Dll for host code (for hosting CPU/OS) SLANG_WGSL, ///< WebGPU shading language + SLANG_WGSL_SPIRV_ASM, ///< SPIR-V assembly via WebGPU shading language + SLANG_WGSL_SPIRV, ///< SPIR-V via WebGPU shading language SLANG_TARGET_COUNT_OF, }; @@ -643,7 +645,7 @@ extern "C" SLANG_PASS_THROUGH_LLVM, ///< LLVM 'compiler' - includes LLVM and Clang SLANG_PASS_THROUGH_SPIRV_OPT, ///< SPIRV-opt SLANG_PASS_THROUGH_METAL, ///< Metal compiler - SLANG_PASS_THROUGH_WGSL, ///< WGSL compiler + SLANG_PASS_THROUGH_TINT, ///< Tint WGSL compiler SLANG_PASS_THROUGH_COUNT_OF, }; -- cgit v1.2.3