From 5a3aa6159e0ef0241b528812e1d138f0d7055f22 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Tue, 17 May 2022 10:56:14 -0700 Subject: Split render-d3d12.h/cpp into a set of smaller files (#2231) * Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com> --- external/glslang | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'external/glslang') diff --git a/external/glslang b/external/glslang index dc703d952..418694e6c 160000 --- a/external/glslang +++ b/external/glslang @@ -1 +1 @@ -Subproject commit dc703d95289e5376de457af0ed9b3dd0f0f97567 +Subproject commit 418694e6cd2e2e84052f77bb8306d560c7d8fe3a -- cgit v1.2.3