From 9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7 Mon Sep 17 00:00:00 2001 From: Yong He Date: Sat, 24 Apr 2021 00:17:43 -0700 Subject: Remove resource `Usage` from `gfx` interface. (#1813) * Fix `model-viewer` crash when using Vulkan. Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer. * Fix formatting. * Fixes. * Fix memory leak in vulkan. * Remove resource `Usage` from `gfx` interface. --- examples/triangle/main.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'examples/triangle') diff --git a/examples/triangle/main.cpp b/examples/triangle/main.cpp index 6b9104072..0f6c31809 100644 --- a/examples/triangle/main.cpp +++ b/examples/triangle/main.cpp @@ -236,12 +236,10 @@ Slang::Result initialize() // vertex data. // IBufferResource::Desc vertexBufferDesc; - vertexBufferDesc.init(kVertexCount * sizeof(Vertex)); - vertexBufferDesc.setDefaults(IResource::Usage::VertexBuffer); - gVertexBuffer = gDevice->createBufferResource( - IResource::Usage::VertexBuffer, - vertexBufferDesc, - &kVertexData[0]); + vertexBufferDesc.type = IResource::Type::Buffer; + vertexBufferDesc.sizeInBytes = kVertexCount * sizeof(Vertex); + vertexBufferDesc.defaultState = ResourceState::VertexBuffer; + gVertexBuffer = gDevice->createBufferResource(vertexBufferDesc, &kVertexData[0]); if(!gVertexBuffer) return SLANG_FAIL; // Now we will use our `loadShaderProgram` function to load -- cgit v1.2.3