From 0e71a6d40d2ccdc9e6bb861e7bbdb9479dbec636 Mon Sep 17 00:00:00 2001 From: venkataram-nv Date: Mon, 1 Jul 2024 10:08:04 -0700 Subject: Resource searching for examples (#4518) --- examples/shader-toy/main.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'examples/shader-toy/main.cpp') diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp index ec161aee8..105c74cc0 100644 --- a/examples/shader-toy/main.cpp +++ b/examples/shader-toy/main.cpp @@ -28,6 +28,8 @@ using Slang::ComPtr; #include +static const ExampleResources resourceBase("shader-toy"); + using namespace gfx; // In order to display a shader toy effect using rasterization-based shader @@ -109,7 +111,8 @@ Result loadShaderProgram(gfx::IDevice* device, ComPtr& outS // import shader_toy; // ComPtr diagnosticsBlob; - slang::IModule* module = slangSession->loadModule("shader-toy", diagnosticsBlob.writeRef()); + Slang::String shaderToyPath = resourceBase.resolveResource("shader-toy.slang"); + slang::IModule* module = slangSession->loadModule(shaderToyPath.getBuffer(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); if(!module) return SLANG_FAIL; @@ -197,9 +200,9 @@ Result loadShaderProgram(gfx::IDevice* device, ComPtr& outS // same module, and to demonstrate that we will load a different // module to provide the effect type we will plug in. // - const char* effectModuleName = "example-effect"; const char* effectTypeName = "ExampleEffect"; - slang::IModule* effectModule = slangSession->loadModule(effectModuleName, diagnosticsBlob.writeRef()); + Slang::String effectModulePath = resourceBase.resolveResource("example-effect.slang"); + slang::IModule* effectModule = slangSession->loadModule(effectModulePath.getBuffer(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); if(!module) return SLANG_FAIL; -- cgit v1.2.3