From b8982fcf43b86c1e39dcc3dd19bff2821633eda6 Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 9 Feb 2022 15:30:38 -0800 Subject: Various fixes to gfx. (#2120) * Various fixes to gfx. * Fix. * Fixes. * Fix. Co-authored-by: Yong He --- examples/shader-object/main.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'examples/shader-object') diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 58c6abbfd..7c72194d3 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -120,7 +120,7 @@ Result loadShaderProgram( // We can create a `gfx::IShaderProgram` object from `composedProgram` // so it may be used by the graphics layer. gfx::IShaderProgram::Desc programDesc = {}; - programDesc.slangProgram = composedProgram.get(); + programDesc.slangGlobalScope = composedProgram.get(); auto shaderProgram = device->createProgram(programDesc); @@ -183,7 +183,8 @@ int main() gfx::IResourceView::Desc viewDesc = {}; viewDesc.type = gfx::IResourceView::Type::UnorderedAccess; viewDesc.format = gfx::Format::Unknown; - SLANG_RETURN_ON_FAIL(device->createBufferView(numbersBuffer, viewDesc, bufferView.writeRef())); + SLANG_RETURN_ON_FAIL( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. -- cgit v1.2.3