From 1c99a986ae12a3f1ce4cee86191052183d37208a Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 9 Dec 2021 10:46:41 -0800 Subject: Remove `PipelineType` from gfx header. (#2051) Co-authored-by: Yong He --- examples/shader-object/main.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'examples/shader-object') diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 14835f0c8..eaf56cc00 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -120,7 +120,6 @@ Result loadShaderProgram( // We can create a `gfx::IShaderProgram` object from `composedProgram` // so it may be used by the graphics layer. gfx::IShaderProgram::Desc programDesc = {}; - programDesc.pipelineType = gfx::PipelineType::Compute; programDesc.slangProgram = composedProgram.get(); auto shaderProgram = device->createProgram(programDesc); -- cgit v1.2.3