From a03d21a5f54cba913c3f52e2822a433de8f39fdd Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 30 Jun 2021 14:59:18 -0700 Subject: [gfx] Add inline ray tracing support. (#1899) --- examples/shader-object/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/shader-object/main.cpp') diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 71c5de983..8240aa63b 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -171,7 +171,7 @@ int main() ResourceState::CopyDestination, ResourceState::CopySource); bufferDesc.defaultState = ResourceState::UnorderedAccess; - bufferDesc.cpuAccessFlags = IResource::AccessFlag::Write | IResource::AccessFlag::Read; + bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read; ComPtr numbersBuffer; SLANG_RETURN_ON_FAIL(device->createBufferResource( -- cgit v1.2.3