From 9d6c7763334908c78027199a0cb1ca3b9841ebab Mon Sep 17 00:00:00 2001 From: ZanderMajercik Date: Tue, 4 Jan 2022 11:05:04 -0800 Subject: Buffer allocation backend. (#2045) * removed initialization of upload resource for CPU visible buffers (D3D12, Vulkan) * reverted slang-gfx.h change * declared DescBase::hasCpuAccessFlag() const to make backend changes compile under gcc * commit before checking master branch * commit before merge * commit before checking master * commit before merging upstream * revert vulkan changes * commit before testing on master * commit before merge with master * reverted bad merge changes * reverted more bad merge changes in render-d3d12.cpp * reverted buffer transition in _uploadBufferData * implemented bufferBarrier() in render-d3d12.cpp * reverted uneccesary transition in createBuffer * create staging buffer even when AccessFlag::None passed to D3D11 createBufferResource * renamed AccessFlags to MemoryType Co-authored-by: Yong He --- examples/shader-object/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/shader-object/main.cpp') diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index eaf56cc00..017aba3b7 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -170,7 +170,7 @@ int main() ResourceState::CopyDestination, ResourceState::CopySource); bufferDesc.defaultState = ResourceState::UnorderedAccess; - bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read; + bufferDesc.cpuAccessFlags = MemoryType::GpuOnly; ComPtr numbersBuffer; SLANG_RETURN_ON_FAIL(device->createBufferResource( -- cgit v1.2.3