From dcc2b854a64b3e4e890215ff21cf4b219724f524 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Tue, 26 Oct 2021 16:30:59 -0700 Subject: Expanded gfx::Format to include additional formats (#1982) * Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished) * Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated * Changes to accommodate new formats finished, debugging slang-literal unit test * First format unit test working * One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing * Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file * All unit tests added for BC and Srgb formats * Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless * Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests * Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes) * re-run premake * Added Sint versions of test shaders; Vulkan and D3D11 tests also pass * Size struct for format unit tests no longer use initializer lists * Fixed a Size struct missed in the previous pass * Fixed minor bugs causing tests to fail * Added documentation detailing all currently unsupported formats * Skip tests causing unsupported format warnings due to swiftshader * updated several test using old Format enum names * Revert change to compareComputeResult() that was added for debugging purposes * DEBUGGING: Added prints to identify which formats are failing on CI * Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums * Fixed incorrect array sizes in d3d11 _initSrvDesc() * Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader * Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support" This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing changes made to 6081e95827315fee50e18409394d5abd62fac787. * Added a fuzzy comparison function for use with floats * submodule update * Revert messed up changes caused by previous revert after automatically merging on github --- examples/ray-tracing/main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'examples/ray-tracing/main.cpp') diff --git a/examples/ray-tracing/main.cpp b/examples/ray-tracing/main.cpp index bb02e157a..e51a601a2 100644 --- a/examples/ray-tracing/main.cpp +++ b/examples/ray-tracing/main.cpp @@ -344,10 +344,10 @@ Slang::Result initialize() geomDesc.type = IAccelerationStructure::GeometryType::Triangles; geomDesc.content.triangles.indexCount = kIndexCount; geomDesc.content.triangles.indexData = gIndexBuffer->getDeviceAddress(); - geomDesc.content.triangles.indexFormat = Format::R_UInt32; + geomDesc.content.triangles.indexFormat = Format::R32_UINT; geomDesc.content.triangles.vertexCount = kVertexCount; geomDesc.content.triangles.vertexData = gVertexBuffer->getDeviceAddress(); - geomDesc.content.triangles.vertexFormat = Format::RGB_Float32; + geomDesc.content.triangles.vertexFormat = Format::R32G32B32_FLOAT; geomDesc.content.triangles.vertexStride = sizeof(Vertex); geomDesc.content.triangles.transform3x4 = gTransformBuffer->getDeviceAddress(); accelerationStructureBuildInputs.geometryDescs = &geomDesc; @@ -497,7 +497,7 @@ Slang::Result initialize() return SLANG_FAIL; InputElementDesc inputElements[] = { - {"POSITION", 0, Format::RG_Float32, offsetof(FullScreenTriangle::Vertex, position)}, + {"POSITION", 0, Format::R32G32_FLOAT, offsetof(FullScreenTriangle::Vertex, position)}, }; auto inputLayout = gDevice->createInputLayout(&inputElements[0], SLANG_COUNT_OF(inputElements)); if (!inputLayout) @@ -535,7 +535,7 @@ void createResultTexture() resultTextureDesc.size.height = windowHeight; resultTextureDesc.size.depth = 1; resultTextureDesc.defaultState = ResourceState::UnorderedAccess; - resultTextureDesc.format = Format::RGBA_Float16; + resultTextureDesc.format = Format::R16G16B16A16_FLOAT; gResultTexture = gDevice->createTextureResource(resultTextureDesc); IResourceView::Desc resultUAVDesc = {}; resultUAVDesc.format = resultTextureDesc.format; -- cgit v1.2.3