From b40cd149c2038b0a429e46d60ddee5610e08b0ba Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 19 Jan 2022 11:14:38 -0800 Subject: More fixes to GFX d3d12. (#2084) * Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He --- examples/ray-tracing/main.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'examples/ray-tracing/main.cpp') diff --git a/examples/ray-tracing/main.cpp b/examples/ray-tracing/main.cpp index bc4e9ad0a..9d6a638d4 100644 --- a/examples/ray-tracing/main.cpp +++ b/examples/ray-tracing/main.cpp @@ -382,6 +382,8 @@ Slang::Result initialize() SLANG_RETURN_ON_FAIL( gDevice->createAccelerationStructure(draftCreateDesc, draftAS.writeRef())); + compactedSizeQuery->reset(); + auto commandBuffer = gTransientHeaps[0]->createCommandBuffer(); auto encoder = commandBuffer->encodeRayTracingCommands(); IAccelerationStructure::BuildDesc buildDesc = {}; -- cgit v1.2.3