From c40f10b704b8bd5a744cc9b3964344585436b1ac Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 4 Feb 2021 13:50:51 -0800 Subject: [gfx] Shader-object driven shader compilation. (#1688) --- examples/hello-world/main.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'examples/hello-world/main.cpp') diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp index e8e3c45e0..91c9c0627 100644 --- a/examples/hello-world/main.cpp +++ b/examples/hello-world/main.cpp @@ -240,14 +240,12 @@ Slang::Result initialize() // A future version of this example may support multiple // platforms/APIs. // - gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); - IRenderer::Desc rendererDesc; + IRenderer::Desc rendererDesc = {}; + rendererDesc.rendererType = gfx::RendererType::DirectX11; rendererDesc.width = gWindowWidth; rendererDesc.height = gWindowHeight; - { - gfx::Result res = gRenderer->initialize(rendererDesc, getPlatformWindowHandle(gWindow)); - if(SLANG_FAILED(res)) return res; - } + gfx::Result res = gfxCreateRenderer(&rendererDesc, getPlatformWindowHandle(gWindow), gRenderer.writeRef()); + if(SLANG_FAILED(res)) return res; // Now we will create objects needed to configur the "input assembler" // (IA) stage of the D3D pipeline. @@ -414,7 +412,7 @@ void renderFrame() // PSO, binding our root shader object to it (which references // the `Uniforms` buffer that will filled in above). // - gRenderer->setPipelineState(PipelineType::Graphics, gPipelineState); + gRenderer->setPipelineState(gPipelineState); gRenderer->bindRootShaderObject(PipelineType::Graphics, gRootObject); // We also need to set up a few pieces of fixed-function pipeline -- cgit v1.2.3