From dcc2b854a64b3e4e890215ff21cf4b219724f524 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Tue, 26 Oct 2021 16:30:59 -0700 Subject: Expanded gfx::Format to include additional formats (#1982) * Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished) * Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated * Changes to accommodate new formats finished, debugging slang-literal unit test * First format unit test working * One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing * Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file * All unit tests added for BC and Srgb formats * Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless * Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests * Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes) * re-run premake * Added Sint versions of test shaders; Vulkan and D3D11 tests also pass * Size struct for format unit tests no longer use initializer lists * Fixed a Size struct missed in the previous pass * Fixed minor bugs causing tests to fail * Added documentation detailing all currently unsupported formats * Skip tests causing unsupported format warnings due to swiftshader * updated several test using old Format enum names * Revert change to compareComputeResult() that was added for debugging purposes * DEBUGGING: Added prints to identify which formats are failing on CI * Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums * Fixed incorrect array sizes in d3d11 _initSrvDesc() * Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader * Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support" This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing changes made to 6081e95827315fee50e18409394d5abd62fac787. * Added a fuzzy comparison function for use with floats * submodule update * Revert messed up changes caused by previous revert after automatically merging on github --- examples/example-base/example-base.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'examples/example-base') diff --git a/examples/example-base/example-base.cpp b/examples/example-base/example-base.cpp index c45e3cc27..a7a8e7673 100644 --- a/examples/example-base/example-base.cpp +++ b/examples/example-base/example-base.cpp @@ -50,7 +50,7 @@ Slang::Result WindowedAppBase::initializeBase( // Create swapchain and framebuffers. gfx::ISwapchain::Desc swapchainDesc = {}; - swapchainDesc.format = gfx::Format::RGBA_Unorm_UInt8; + swapchainDesc.format = gfx::Format::R8G8B8A8_UNORM; swapchainDesc.width = width; swapchainDesc.height = height; swapchainDesc.imageCount = kSwapchainImageCount; @@ -59,7 +59,7 @@ Slang::Result WindowedAppBase::initializeBase( gSwapchain = gDevice->createSwapchain(swapchainDesc, windowHandle); IFramebufferLayout::AttachmentLayout renderTargetLayout = {gSwapchain->getDesc().format, 1}; - IFramebufferLayout::AttachmentLayout depthLayout = {gfx::Format::D_Float32, 1}; + IFramebufferLayout::AttachmentLayout depthLayout = {gfx::Format::D32_FLOAT, 1}; IFramebufferLayout::Desc framebufferLayoutDesc; framebufferLayoutDesc.renderTargetCount = 1; framebufferLayoutDesc.renderTargets = &renderTargetLayout; @@ -117,7 +117,7 @@ void WindowedAppBase::createSwapchainFramebuffers() depthBufferDesc.size.width = gSwapchain->getDesc().width; depthBufferDesc.size.height = gSwapchain->getDesc().height; depthBufferDesc.size.depth = 1; - depthBufferDesc.format = gfx::Format::D_Float32; + depthBufferDesc.format = gfx::Format::D32_FLOAT; depthBufferDesc.defaultState = ResourceState::DepthWrite; depthBufferDesc.allowedStates = ResourceStateSet(ResourceState::DepthWrite); @@ -136,7 +136,7 @@ void WindowedAppBase::createSwapchainFramebuffers() gfx::IResourceView::Desc depthBufferViewDesc; memset(&depthBufferViewDesc, 0, sizeof(depthBufferViewDesc)); - depthBufferViewDesc.format = gfx::Format::D_Float32; + depthBufferViewDesc.format = gfx::Format::D32_FLOAT; depthBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D; depthBufferViewDesc.type = gfx::IResourceView::Type::DepthStencil; ComPtr dsv = -- cgit v1.2.3