From b40cd149c2038b0a429e46d60ddee5610e08b0ba Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 19 Jan 2022 11:14:38 -0800 Subject: More fixes to GFX d3d12. (#2084) * Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He --- examples/example-base/example-base.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/example-base/example-base.cpp') diff --git a/examples/example-base/example-base.cpp b/examples/example-base/example-base.cpp index 2a50c12db..68a30fd60 100644 --- a/examples/example-base/example-base.cpp +++ b/examples/example-base/example-base.cpp @@ -71,7 +71,7 @@ Slang::Result WindowedAppBase::initializeBase( for (uint32_t i = 0; i < kSwapchainImageCount; i++) { - gfx::ITransientResourceHeap::Desc transientHeapDesc; + gfx::ITransientResourceHeap::Desc transientHeapDesc = {}; transientHeapDesc.constantBufferSize = 4096 * 1024; auto transientHeap = gDevice->createTransientResourceHeap(transientHeapDesc); gTransientHeaps.add(transientHeap); -- cgit v1.2.3