From 9f23046138629f78995d54a7722ad6749bd84db9 Mon Sep 17 00:00:00 2001 From: skallweitNV <64953474+skallweitNV@users.noreply.github.com> Date: Tue, 14 May 2024 00:39:49 +0200 Subject: [gfx] specify resource view buffer range in bytes (#4149) * refactor gfx buffer range to use byte range * create buffer view with zero struct stride for ClearUnorderedAccessViewUint/Float * create buffer descriptors on demand * avoid copying gfx.dll --------- Co-authored-by: Yong He --- examples/autodiff-texture/main.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'examples/autodiff-texture/main.cpp') diff --git a/examples/autodiff-texture/main.cpp b/examples/autodiff-texture/main.cpp index 7d1f809ee..0578f9d47 100644 --- a/examples/autodiff-texture/main.cpp +++ b/examples/autodiff-texture/main.cpp @@ -246,7 +246,6 @@ struct AutoDiffTexture : public WindowedAppBase { IResourceView::Desc desc = {}; desc.type = IResourceView::Type::UnorderedAccess; - desc.bufferElementSize = 0; return gDevice->createBufferView(buffer, nullptr, desc); } ComPtr createUAV(ITextureResource* texture, int level) -- cgit v1.2.3