From 96caba75e8dfbb879eff12cbe1a4c148a259f684 Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 21 Mar 2023 15:44:21 -0700 Subject: Add texture tri-linear autodiff example. (#2715) * Add quad texture example. * delete output image * remove irrelavent files * update project files * fix * Update example. * Fix. * remove out-texture --------- Co-authored-by: Yong He --- examples/autodiff-texture/convert.slang | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 examples/autodiff-texture/convert.slang (limited to 'examples/autodiff-texture/convert.slang') diff --git a/examples/autodiff-texture/convert.slang b/examples/autodiff-texture/convert.slang new file mode 100644 index 000000000..364cc286e --- /dev/null +++ b/examples/autodiff-texture/convert.slang @@ -0,0 +1,25 @@ +// A compute shader to convert from a buffer into a mip-map texture. +cbuffer Uniforms +{ + uint4 mipOffset[16]; + uint dstLayer; + uint width; + uint height; + RWStructuredBuffer srcBuffer; + RWTexture2D dstTexture; +} + +[shader("compute")] +[numthreads(16, 16, 1)] +void computeMain(uint3 threadIdx : SV_DispatchThreadID) +{ + uint x = threadIdx.x; + uint y = threadIdx.y; + uint dstW = width >> dstLayer; + uint dstH = height >> dstLayer; + if (x >= dstW) return; + if (y >= dstH) return; + uint dstOffset = mipOffset[dstLayer / 4][dstLayer % 4] + (y * dstW + x) * 4; + var dstVal = float4(srcBuffer[dstOffset], srcBuffer[dstOffset + 1], srcBuffer[dstOffset + 2], srcBuffer[dstOffset + 3]); + dstTexture[uint2(x, y)] = dstVal; +} -- cgit v1.2.3