From bac7f63a7b9273b47803b7befb381e7903b268c2 Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 30 Mar 2021 13:28:26 -0700 Subject: Update 01-get-started.md --- docs/user-guide/01-get-started.md | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'docs/user-guide') diff --git a/docs/user-guide/01-get-started.md b/docs/user-guide/01-get-started.md index 536203801..1e3fd740f 100644 --- a/docs/user-guide/01-get-started.md +++ b/docs/user-guide/01-get-started.md @@ -1,3 +1,7 @@ +--- +layout: user-guide +--- + # Getting Started with Slang Slang enables you to do many powerful things with shader code, including compiling shader code to many different platforms, obtaining reflection information, organizing your shader library in a modern modular fashion, controlling specialization and more. The following sections help you getting started with the basics of Slang in a simple example. We will assume Windows as the operating system, but the steps performed here are similar for other platforms. -- cgit v1.2.3