From c3557978cf0184aaf75c27c309bc87e84fd6ab79 Mon Sep 17 00:00:00 2001 From: Bruce Mitchener Date: Fri, 29 Nov 2024 14:02:19 +0700 Subject: docs: Reduce typo count (#5671) Co-authored-by: Ellie Hermaszewska --- docs/user-guide/00-introduction.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/user-guide/00-introduction.md') diff --git a/docs/user-guide/00-introduction.md b/docs/user-guide/00-introduction.md index 6bc64dd36..023256b9c 100644 --- a/docs/user-guide/00-introduction.md +++ b/docs/user-guide/00-introduction.md @@ -66,7 +66,7 @@ Who is this guide for? ---------------------- The content of this guide is written for real-time graphics programmers with a moderate or higher experience level. -It assumes the reader has previously used a real-time shading langauge like HLSL, GLSL, or MetalSL together with an API like Direct3D 11/12, Vulkan, or Metal. +It assumes the reader has previously used a real-time shading language like HLSL, GLSL, or MetalSL together with an API like Direct3D 11/12, Vulkan, or Metal. We also assume that the reader is familiar enough with C/C++ to understand code examples and API signatures in those languages. If you are new to programming entirely, this guide is unlikely to be helpful. -- cgit v1.2.3