From 260fc5fbe58f2cf976d64993054c638769bc280f Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Thu, 28 Jul 2022 10:10:59 -0400 Subject: Create nvapi-support.md --- docs/nvapi-support.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/nvapi-support.md') diff --git a/docs/nvapi-support.md b/docs/nvapi-support.md index aa2396b06..7cd6eeb32 100644 --- a/docs/nvapi-support.md +++ b/docs/nvapi-support.md @@ -3,7 +3,7 @@ NVAPI Support Slang provides support for [NVAPI](https://developer.nvidia.com/nvapi) in several ways -* Slang allows the use of NVAPI directly, by the inclusion of the `#include "nvHLSLExtns.h"` header in your Slang code. Doing so will make all the NVAPI functions directly available and usabe within your Slang source code. +* Slang allows the use of NVAPI directly, by the inclusion of the `#include "nvHLSLExtns.h"` header in your Slang code. Doing so will make all the NVAPI functions directly available and usable within your Slang source code. * NVAPI is used to provide features implicitly for certain targets. For example support for [RWByteAddressBuffer atomics](target-compatibility.md) on HLSL based targets is supported currently via NVAPI. * Direct and implicit NVAPI usage can be freely mixed. @@ -82,4 +82,4 @@ Links More details on how this works can be found in the following PR -* [Simplify workflow when using NVAPI #1556](https://github.com/shader-slang/slang/pull/1556) \ No newline at end of file +* [Simplify workflow when using NVAPI #1556](https://github.com/shader-slang/slang/pull/1556) -- cgit v1.2.3