From a508b264eda4bc3c99ba1f44eab1dec6e5ce06c0 Mon Sep 17 00:00:00 2001 From: Jay Kwak <82421531+jkwak-work@users.noreply.github.com> Date: Fri, 25 Oct 2024 21:12:37 -0700 Subject: Swap the term StdLib with Core-Module or Standard-Module in documents (#5414) This PR is limited to documents. All use of "Standard library" or "StdLib" are replaced with either "core module" or "standard modules", depending on the context. --- docs/gpu-feature/texture/footprint-queries.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/gpu-feature/texture') diff --git a/docs/gpu-feature/texture/footprint-queries.md b/docs/gpu-feature/texture/footprint-queries.md index b47a95262..6e76414c8 100644 --- a/docs/gpu-feature/texture/footprint-queries.md +++ b/docs/gpu-feature/texture/footprint-queries.md @@ -28,7 +28,7 @@ Texture footprint queries are intended to solve this problem by providing applic # Slang Shader API -Rather than exactly mirror the Vulkan GLSL extension or the NVAPI functions, Slang's standard library provides a single common interface that can map to either of those implementations. +Rather than exactly mirror the Vulkan GLSL extension or the NVAPI functions, the Slang core module provides a single common interface that can map to either of those implementations. ## Basics @@ -154,7 +154,7 @@ TextureFootprint3D Texture3D.queryFootprintFineBiasClamp( ## Footprint Types -Footprint queries on 2D and 3D textures return values of type `TextureFootprint2D` and `TextureFootprint3D`, respectively, which are built-in `struct`s defined in the Slang standard library: +Footprint queries on 2D and 3D textures return values of type `TextureFootprint2D` and `TextureFootprint3D`, respectively, which are built-in `struct`s defined in the Slang core module: ``` struct TextureFootprint2D -- cgit v1.2.3