From c3557978cf0184aaf75c27c309bc87e84fd6ab79 Mon Sep 17 00:00:00 2001 From: Bruce Mitchener Date: Fri, 29 Nov 2024 14:02:19 +0700 Subject: docs: Reduce typo count (#5671) Co-authored-by: Ellie Hermaszewska --- docs/faq.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/faq.md') diff --git a/docs/faq.md b/docs/faq.md index 5f021d7d0..824d99679 100644 --- a/docs/faq.md +++ b/docs/faq.md @@ -34,7 +34,7 @@ The implementation of Slang has so far focused heavily on the needs of Falcor. ### Won't we all just be using C/C++ for shaders soon? -The great thing about both Vulkan and D3D12 moving to publicly-documented binary intermediate langugaes (SPIR-V and DXIL, respectively) is that there is plenty of room for language innovation on top of these interfaces. +The great thing about both Vulkan and D3D12 moving to publicly-documented binary intermediate languages (SPIR-V and DXIL, respectively) is that there is plenty of room for language innovation on top of these interfaces. Having support for writing GPU shaders in a reasonably-complete C/C++ language would be great. We are supportive of efforts in the "C++ for shaders" direction. -- cgit v1.2.3