From fb50c032959d0f21579e8a6e1a0ab7141c7fbb97 Mon Sep 17 00:00:00 2001 From: cheneym2 Date: Wed, 23 Oct 2024 23:34:49 -0400 Subject: Fix a few documentation typos (#5396) --- docs/design/interfaces.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/design/interfaces.md') diff --git a/docs/design/interfaces.md b/docs/design/interfaces.md index ce6e0be28..29740694e 100644 --- a/docs/design/interfaces.md +++ b/docs/design/interfaces.md @@ -38,7 +38,7 @@ Depending on the scenario, we might be able to generate statically specialized c // ... } -Current shading langauges support neither higher-order functions nor templates/generics, so neither of these options is viable. +Current shading languages support neither higher-order functions nor templates/generics, so neither of these options is viable. Instead practicioners typically use preprocessor techniques to either stich together the final code, or to substitute in different function/type definitions to make a definition like `integrateLighting` reusable. These ad hoc approaches actually work well in practice; we aren't proposing to replace them *just* to make code abstractly "cleaner." -- cgit v1.2.3