From 325b721d1d488e2ea74d13d914ec1f31761989ea Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Tue, 5 Mar 2019 18:38:39 -0500 Subject: Fix dx12 root sig mismatch on texture2d-gather.hlsl test (#879) * Fix texture2d-gather test failure on dx12. * Fix tab --- tests/bugs/texture2d-gather.hlsl | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tests/bugs/texture2d-gather.hlsl b/tests/bugs/texture2d-gather.hlsl index 3886472bd..63d036906 100644 --- a/tests/bugs/texture2d-gather.hlsl +++ b/tests/bugs/texture2d-gather.hlsl @@ -1,5 +1,6 @@ //TEST(smoke):COMPARE_HLSL_RENDER: //TEST_INPUT: Texture2D(size=16, content=chessboard, format=R_Float32):dxbinding(0),glbinding(0) +//TEST_INPUT: Sampler : dxbinding(0),glbinding(0) Texture2D g_texture : register(t0); SamplerState g_sampler : register(s0); @@ -13,6 +14,7 @@ struct AssembledVertex { float3 position; float3 color; + float2 uv; }; // Vertex Shader -- cgit v1.2.3