From 0aa440a22ab18bc4a9077fcf17966ed4949d684b Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Mon, 25 Sep 2017 09:35:34 -0700 Subject: Fixup: deal with hitting `.obj` size limits for VS When using the lumped/"unity" build approach for Slang, the resulting `.obj` files run into number-of-sections limits in the VS linker. For now I'm using the `/bigobj` command-line flag to work around this for the `hello` example, just so I can be sure the lumped build still works, but longer term it seems like we need to just drop that approach anyway. The `render-test` application was switched to link against `slang.dll` since there is no reason to have multiple apps use the lumped approach. --- examples/hello/hello.vcxproj | 4 ++++ tools/render-test/render-test.vcxproj | 5 +++++ tools/render-test/slang-support.cpp | 11 +---------- 3 files changed, 10 insertions(+), 10 deletions(-) diff --git a/examples/hello/hello.vcxproj b/examples/hello/hello.vcxproj index 365d74164..635cf985a 100644 --- a/examples/hello/hello.vcxproj +++ b/examples/hello/hello.vcxproj @@ -96,6 +96,7 @@ Level3 Disabled WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + /bigobj %(AdditionalOptions) Windows @@ -109,6 +110,7 @@ Level3 Disabled _DEBUG;_WINDOWS;%(PreprocessorDefinitions) + /bigobj %(AdditionalOptions) Windows @@ -124,6 +126,7 @@ true true WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + /bigobj %(AdditionalOptions) Windows @@ -141,6 +144,7 @@ true true NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + /bigobj %(AdditionalOptions) Windows diff --git a/tools/render-test/render-test.vcxproj b/tools/render-test/render-test.vcxproj index dfe610681..94af429e8 100644 --- a/tools/render-test/render-test.vcxproj +++ b/tools/render-test/render-test.vcxproj @@ -164,6 +164,11 @@ + + + {db00da62-0533-4afd-b59f-a67d5b3a0808} + + diff --git a/tools/render-test/slang-support.cpp b/tools/render-test/slang-support.cpp index d87f693eb..dbddd9c4f 100644 --- a/tools/render-test/slang-support.cpp +++ b/tools/render-test/slang-support.cpp @@ -1,9 +1,8 @@ // slang-support.cpp -#define SLANG_INCLUDE_IMPLEMENTATION - #include "slang-support.h" +#include #include namespace renderer_test { @@ -133,11 +132,3 @@ ShaderCompiler* createSlangShaderCompiler( } // renderer_test - -// -// In order to actually use Slang in our application, we need to link in its -// implementation. The easiest way to accomplish this is by directly inlcuding -// the (concatenated) Slang source code into our app. -// - -#include -- cgit v1.2.3