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2021-12-08D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
* gfx: D3D12 and VK Fence implementation. * Fix. * Update project files. * Revert project file changes. * Remove project files Co-authored-by: Yong He <yhe@nvidia.com>
2021-12-07Check g++ version compatibility (#2044)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Test gcc >= 5.0 * Disable codegen for reflection tests. * Add parsing options. * Small comment changes to kick CI build.
2021-12-07Output of IR ids as command line option (#2043)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP control of dump options. * Removed SourceManager for IRDumpOptions * Arm aarch64 debug connection timeout - as CI timed out.
2021-12-07Support array args for JSON-RPC (#2046)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add ability to send/receive JSON-RPC params optionally as an array. * More array conversions to json-native. * Simplified setting up of 'CallStyle' on JSONRPCConnection. * Small simplification in JSONRPCConnection. * Small improvements around JSON-RPC connection. * Improve some comments. Kick CI build.
2021-12-06Fix shader-toy example. (#2047)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2021-12-06gfx Mutable Root shader object implementation. (#2042)Yong He
* gfx Mutable Root shader object implementation. * Fix x86 build. Co-authored-by: Yong He <yhe@nvidia.com>
2021-12-03Split out ExecutableLocation (#2041)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split out ExecutableLocation. * Fixes for changes to ExecutableLocation. * Fix issues around Process on windows. * Improve comments. Kick CI.
2021-11-30Auto flush for streams for stdin/out in slang-test (#2035)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Move StreamType from Process to StdStreamType in slang-stream.h * Disable buffering for stdout/stderr for slang-test. * Improve comment.
2021-11-30Use test-server on CI (#2034)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Vary what SpawnType is used, if one isn't explicitly set. * Terminate on linux if exec fails. * Use a more sophisticated sleeping mechanism. * Attempt to make CI tests to work on aarch64 debug. Small fixes.
2021-11-24JSON-RPC make id explicit (#2030)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use PersistantJSONValue for id storage. * Make id handling explicit - so can make message processing disjoint from receiving order. * Fix some issues on linux with templates. * Fix typo. * Fix call not passing id for JSON-RPC. * Simplify getting persistent id from JSONRPCConnection.
2021-11-24Fix for slang-test memory leak (#2029)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix memory leak due to Rtti usage.
2021-11-24PersistentJSONValue (#2028)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments. * WIP JSON RPC. * Add terminate to Process. Made JSONRPC a Util. * Small tidy up around HTTPPacketConnection. * Improve process termination options. * WIP for test-server. * Add diagnostics error handling to test-server. * Improved JSON support. Parsing/creating JSON-RPC messages. * WIP JSONRPC parsing. * First pass RttiInfo support. * WIP converting between JSON/native types. * Project files. * Split out RttiUtil. Made RttiInfo constuction thread safe. * WIP RTTI<->JSON. * Add diagnostics to JSON<->native conversions. * Make RttiInfo for structs globals. Avoids problem around derived types (like pointers), being able to cause an abort. * Add pointer support to RTTI. Fixed some compilation issues on linux. * Add fixed array support. * Added Rtti unit test. * Add rtti unit test. * Split out quoted/unquoted key handling. Fix bugs in JSON value/container. Added JSON native test. * Make default array allocator use malloc/free. Remove the new[] handler (doesn't work on visuals studio). * Fix for linux warning. * Remove some test code. * Fix issues on x86 win. * Fix warning on aarch64. * Fix some bugs in JSON parsing/handling. Make Rtti work copy/dtor/ctor struct types. * Testing JSON<->native with fixed array. Make makeArrayView explicit if it's just a single value. Added array type. * Fix getting arrayView. * Improve JSON diagnostic name. * First pass refactor using Rtti for JSON RPC. * First pass of test server using RTTI/JSON-RPC. * Added JSONRPCConnection. * Fix some naming issues. * First pass of test-server working. * Added unit test support for JSON-RPC test server. * Fix compilation issues on linux around template handling. * Typo fix. * Fix a bug around SourceLoc lookup with JSONContainer. * Set the console type to console for ISlangWriters. * Small improvements to test-server. * Small improvements in test-server. * Small fix. * Remove test-proxy. Make test-process a process that can be used to unit test 'Process'. Adding mechanism to control spawning that will create a new process for every test. * Ability to remove source manager for JSONValue. * WIP SimpleJSONValue. * Add PersistentJSONValue * Testing around PersistentJSONValue. Bug fixes. * Small code improvements.
2021-11-24Remove test-proxy (#2027)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments. * WIP JSON RPC. * Add terminate to Process. Made JSONRPC a Util. * Small tidy up around HTTPPacketConnection. * Improve process termination options. * WIP for test-server. * Add diagnostics error handling to test-server. * Improved JSON support. Parsing/creating JSON-RPC messages. * WIP JSONRPC parsing. * First pass RttiInfo support. * WIP converting between JSON/native types. * Project files. * Split out RttiUtil. Made RttiInfo constuction thread safe. * WIP RTTI<->JSON. * Add diagnostics to JSON<->native conversions. * Make RttiInfo for structs globals. Avoids problem around derived types (like pointers), being able to cause an abort. * Add pointer support to RTTI. Fixed some compilation issues on linux. * Add fixed array support. * Added Rtti unit test. * Add rtti unit test. * Split out quoted/unquoted key handling. Fix bugs in JSON value/container. Added JSON native test. * Make default array allocator use malloc/free. Remove the new[] handler (doesn't work on visuals studio). * Fix for linux warning. * Remove some test code. * Fix issues on x86 win. * Fix warning on aarch64. * Fix some bugs in JSON parsing/handling. Make Rtti work copy/dtor/ctor struct types. * Testing JSON<->native with fixed array. Make makeArrayView explicit if it's just a single value. Added array type. * Fix getting arrayView. * Improve JSON diagnostic name. * First pass refactor using Rtti for JSON RPC. * First pass of test server using RTTI/JSON-RPC. * Added JSONRPCConnection. * Fix some naming issues. * First pass of test-server working. * Added unit test support for JSON-RPC test server. * Fix compilation issues on linux around template handling. * Typo fix. * Fix a bug around SourceLoc lookup with JSONContainer. * Set the console type to console for ISlangWriters. * Small improvements to test-server. * Small improvements in test-server. * Small fix. * Remove test-proxy. Make test-process a process that can be used to unit test 'Process'. Adding mechanism to control spawning that will create a new process for every test. * Ability to remove source manager for JSONValue.
2021-11-23JSON-RPC test server (#2026)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments. * WIP JSON RPC. * Add terminate to Process. Made JSONRPC a Util. * Small tidy up around HTTPPacketConnection. * Improve process termination options. * WIP for test-server. * Add diagnostics error handling to test-server. * Improved JSON support. Parsing/creating JSON-RPC messages. * WIP JSONRPC parsing. * First pass RttiInfo support. * WIP converting between JSON/native types. * Project files. * Split out RttiUtil. Made RttiInfo constuction thread safe. * WIP RTTI<->JSON. * Add diagnostics to JSON<->native conversions. * Make RttiInfo for structs globals. Avoids problem around derived types (like pointers), being able to cause an abort. * Add pointer support to RTTI. Fixed some compilation issues on linux. * Add fixed array support. * Added Rtti unit test. * Add rtti unit test. * Split out quoted/unquoted key handling. Fix bugs in JSON value/container. Added JSON native test. * Make default array allocator use malloc/free. Remove the new[] handler (doesn't work on visuals studio). * Fix for linux warning. * Remove some test code. * Fix issues on x86 win. * Fix warning on aarch64. * Fix some bugs in JSON parsing/handling. Make Rtti work copy/dtor/ctor struct types. * Testing JSON<->native with fixed array. Make makeArrayView explicit if it's just a single value. Added array type. * Fix getting arrayView. * Improve JSON diagnostic name. * First pass refactor using Rtti for JSON RPC. * First pass of test server using RTTI/JSON-RPC. * Added JSONRPCConnection. * Fix some naming issues. * First pass of test-server working. * Added unit test support for JSON-RPC test server. * Fix compilation issues on linux around template handling. * Typo fix. * Fix a bug around SourceLoc lookup with JSONContainer. * Set the console type to console for ISlangWriters. * Small improvements to test-server. * Small improvements in test-server. * Small fix.
2021-11-22gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He
* gfx: Add more fixed function states and instancing draw calls. * Fix clang error. * Fix clang. * Fixes. * Add `AccelerationStructureCurrentSize` enum. Co-authored-by: Yong He <yhe@nvidia.com>
2021-11-19Improvements to JSON/RTTI (#2022)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments. * WIP JSON RPC. * Add terminate to Process. Made JSONRPC a Util. * Small tidy up around HTTPPacketConnection. * Improve process termination options. * WIP for test-server. * Add diagnostics error handling to test-server. * Improved JSON support. Parsing/creating JSON-RPC messages. * WIP JSONRPC parsing. * First pass RttiInfo support. * WIP converting between JSON/native types. * Project files. * Split out RttiUtil. Made RttiInfo constuction thread safe. * WIP RTTI<->JSON. * Add diagnostics to JSON<->native conversions. * Make RttiInfo for structs globals. Avoids problem around derived types (like pointers), being able to cause an abort. * Add pointer support to RTTI. Fixed some compilation issues on linux. * Add fixed array support. * Added Rtti unit test. * Add rtti unit test. * Split out quoted/unquoted key handling. Fix bugs in JSON value/container. Added JSON native test. * Make default array allocator use malloc/free. Remove the new[] handler (doesn't work on visuals studio). * Fix for linux warning. * Remove some test code. * Fix issues on x86 win. * Fix warning on aarch64. * Fix some bugs in JSON parsing/handling. Make Rtti work copy/dtor/ctor struct types. * Testing JSON<->native with fixed array. Make makeArrayView explicit if it's just a single value. Added array type. * Fix getting arrayView. * Improve JSON diagnostic name.
2021-11-18RTTI/JSON (#2021)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments. * WIP JSON RPC. * Add terminate to Process. Made JSONRPC a Util. * Small tidy up around HTTPPacketConnection. * Improve process termination options. * WIP for test-server. * Add diagnostics error handling to test-server. * Improved JSON support. Parsing/creating JSON-RPC messages. * WIP JSONRPC parsing. * First pass RttiInfo support. * WIP converting between JSON/native types. * Project files. * Split out RttiUtil. Made RttiInfo constuction thread safe. * WIP RTTI<->JSON. * Add diagnostics to JSON<->native conversions. * Make RttiInfo for structs globals. Avoids problem around derived types (like pointers), being able to cause an abort. * Add pointer support to RTTI. Fixed some compilation issues on linux. * Add fixed array support. * Added Rtti unit test. * Add rtti unit test. * Split out quoted/unquoted key handling. Fix bugs in JSON value/container. Added JSON native test. * Make default array allocator use malloc/free. Remove the new[] handler (doesn't work on visuals studio). * Fix for linux warning. * Remove some test code. * Fix issues on x86 win. * Fix warning on aarch64.
2021-11-18gfx: add coverage for more resource commands. (#2020)Yong He
* gfx: specify SubresourceRange for resource view creation. * Add gfx method for `resolveResource`. * Fix compile error. * `copyTextureToBuffer` and `textureSubresourceBarrier`. * Fix vulkan bug. * Fix test cras;h. Co-authored-by: Yong He <yhe@nvidia.com>
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
* gfx ShaderObject interface update, getTextureAllocationInfo() * Fix render-vk compiler warnings and errors. Co-authored-by: Yong He <yhe@nvidia.com>
2021-11-16gfx: setSamplePositions and clearResourceView. (#2018)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2021-11-16Support around JSON-RPC (#2014)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments. * WIP JSON RPC. * Add terminate to Process. Made JSONRPC a Util. * Small tidy up around HTTPPacketConnection. * Improve process termination options. Co-authored-by: Yong He <yonghe@outlook.com>
2021-11-15Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen
Co-authored-by: Yong He <yonghe@outlook.com>
2021-11-15Http protocol support (#2012)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments.
2021-11-15Update gfx interface. (#2015)Yong He
2021-11-12Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen
* Added getSharedHandle() and additional code to handle shareable buffer creation to Buffer::init() and initVulkanInstanceAndDevice() for Vulkan; Modified createBufferFromSharedHandle() in CUDA to assign externalMemoryHandleDesc.type based on the type of handle being provided; Added an additional test case to get-shared-handle.cpp testing Vulkan to CUDA * Added createBufferFromNativeHandle() to Vulkan and enabled corresponding test * disable cuda * Fixed getSharedHandle() for D3D12 buffers assigning Win32 as the handle's source * Removed a dangling comment inside Buffer::init() * Added a missing override; Added code to check that a physical device supports the necessary external memory extensions before adding them to the deviceExtensions list; Added #if SLANG_WINDOWS_FAMILY guards around all Windows-specific code and sharedHandleVulkanToCUDA test (which uses said platform-specific code) * Added Windows check around vkGetMemoryWin32HandleKHR in vk-api.h * Added missing Windows check around BufferResourceImpl destructor * Added a temporary hack to ensure synchronization between devices, which solves an issue with buffer sharing resulting in incorrect values being read back; Added #if SLANG_WIN64 around all CUDA tests as the backend currently only supports running CUDA on 64-bit (despite devices being created successfully in a 32-bit config)
2021-11-10Interprocess communication via pipes (#2009)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality.
2021-11-09Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen
* Added both the SharedHandle struct containing a handle and the API the handle originated from and the getSharedHandle() method to IResource, which returns a Windows system handle for the resource that can then be shared between multiple APIs (currently only fully implemented for D3D12); Added createTextureFromNativeHandle() and createBufferFromNativeHandle() to IDevice, which creates a buffer or texture resource using the provided handle (currently only fully implemented for D3D12); Added createBufferFromSharedHandle() to IDevice, which creates a BufferResource using the provided system handle (currently only fully implemented for the D3D12 to CUDA interface); Provided a proper implementation for CUDADevice::getNativeHandle(); Added several new tests testing the aforementioned implementations; Moved NativeHandle and getNativeHandle() for IBufferResource and ITextureResource up a layer into IResource and renamed to NativeResourceHandle; Modified NativeResourceHandle to be a struct containing the handle and the API it originated from and propagated these changes where appropriate * Combined all native and shared handle representations into a unified InteropHandle struct which tracks the handle's value and source API; Modified all getNativeHandle() and getSharedHandle() variants to operate on InteropHandle and modified all affected files * D3D12 buffers and textures are now responsible for closing their shared handles if they exist; Renamed IDevice::getNativeHandle() to getNativeDeviceHandles() * Fixed getNativeDeviceHandles() in render-cuda to match updated method elsewhere * Temporarily disabling existingDeviceHandleCUDA and sharedHandleD3D12ToCUDA due to currently unreproducable test failures on TC
2021-11-04Add interface for new gfx features. (#2003)Yong He
* Add interface for new gfx features. * Add cuda implementation. * Code review fixes. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
2021-10-29[gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)Yong He
2021-10-29Use detected shader model in gfx/d3d12. (#1996)Yong He
* Use detected shader model in gfx/d3d12. * Enable all d3d12 tests on Github. * Improve d3d12 software device detection. * Disable d3d12 tests on github for now. Co-authored-by: Yong He <yhe@nvidia.com>
2021-10-28Re-enable gfx unit tests (#1993)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Reenable gfx unit tests * Kick.
2021-10-27Update glslang binaries (#1991)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use updated slang-binaries that have SPIR-V diagnostics improvements. * Re-enable nv-ray-tracing-motion-blur, because with SPIR-V diagnostic fixes in glslang - there shouldn't be spurious errors from glslang compilation. * If optimization fails use the SPIR-V we have. * Update slang binaries. * Hack to disable gfx unit tests for now to try and get CI pass for this PR.
2021-10-27Small improvements around invoking unit-tests (#1978)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Attempt to check if a crash is occurring in a unit test * Small update really to just kick another build.
2021-10-26Runs all gfx unit tests through a 'test proxy' (#1981)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Support for test proxy. * Turn on testing using proxy. * Don't pass sink into check of downstream compiler. * Small change to kick off build. * Remove register specification on transcendental. * Increase poll timeout. Small improvements to proxy. * Disable gfx unit tests. * Put test runner in shared library mode by default. * Change comment. Kick off another CI test. * Small edit to kick off builds. * Run unit tests on proxy. * Turn on using proxy for now. * Enable swift shader. * Fix typo. Add exception support. * Make the default spwan type SharedLibrary Use isolation for gfx unit tests. * Update slang-binaries. * Fix typo. * Report unit test output information.
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
* Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished) * Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated * Changes to accommodate new formats finished, debugging slang-literal unit test * First format unit test working * One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing * Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file * All unit tests added for BC and Srgb formats * Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless * Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests * Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes) * re-run premake * Added Sint versions of test shaders; Vulkan and D3D11 tests also pass * Size struct for format unit tests no longer use initializer lists * Fixed a Size struct missed in the previous pass * Fixed minor bugs causing tests to fail * Added documentation detailing all currently unsupported formats * Skip tests causing unsupported format warnings due to swiftshader * updated several test using old Format enum names * Revert change to compareComputeResult() that was added for debugging purposes * DEBUGGING: Added prints to identify which formats are failing on CI * Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums * Fixed incorrect array sizes in d3d11 _initSrvDesc() * Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader * Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support" This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing changes made to 6081e95827315fee50e18409394d5abd62fac787. * Added a fuzzy comparison function for use with floats * submodule update * Revert messed up changes caused by previous revert after automatically merging on github
2021-10-21Diagnostic for no type conformance + bug fix. (#1985)Yong He
* Diagnostic for no type conformance + bug fix. * Fixes. * Fix. * Include heterogeneous example only with --enable-experimental-projects premake flag Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
2021-10-20Re-enable swiftshader. (#1984)Yong He
Ignore some gfx unit tests when using swiftshader. Co-authored-by: Yong He <yhe@nvidia.com>
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
* GFX: implement mutable shader objects. * Revert unnecessary changes * Revert more changes. * Fix clang errors. * Fix clang/gcc errors. * Fix clang errors. * Remove CPU test. * Fix after merge. * Fix after merge. * Remove gl test * Code review fixes. * Fixing all vk validation errors. * Flush test output more often. * Fix a crash in `specializeDynamicAssociatedTypeLookup`. * temporarily disable std-lib-serialize test to see what happens * Fix crashes. * Make sure cpu gfx unit tests are properly disabled on TeamCity. * Disable cpu test. * Fix. * Fix cuda. * Disable nv-ray-tracing-motion-blur Co-authored-by: Yong He <yhe@nvidia.com>
2021-10-09Disable swiftshader temporarily (#1971)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Temporarily disable swiftshader.
2021-10-08Basic VK buffer barrier test (#1967)Kai Yao
* Allow specifying entry point name in gfx unit test util * Add buffer barrier test
2021-10-04Modified barrier API to accept multiple resources per call (#1959)Kai Yao
Co-authored-by: Yong He <yonghe@outlook.com>
2021-10-04Removing exceptions from core/compiler-core (#1953)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Refactor Stream. Working on all tests. * Split out CharEncode. * Make method names lower camel. m_prefix in Writer/Reader * Tidy up around CharEncode interface. * Small improvements around encode/decode. * Better use of types. * Remove readLine from TextReader. * Remove exceptions from Stream/Text handling. * Fix some typos. * Fix tabbing. * Fix missing override. * Remove remaining exception throw/catch via using signal mechanism. * Remove exceptions that are not used anymore. * Document the Stream interface. * Remove index for decoding 'get byte' function. * Fix CharReader -> ByteReader.
2021-10-04Get native handles for TextureResource and BufferResource (#1960)lucy96chen
* Added getNativeHandle() to TextureResource and BufferResource; Implemented getNativeHandle() in Vulkan and D3D12; Added new unit test files for the aforementioned implementation * Added missing getNativeHandle() implementations to renderer-shared.cpp and CUDA * Finished new getNativeHandle() unit tests for ITextureResource and IBufferResource; Modified ICommandQueue and ICommandBuffer unit tests to call QueryInterface to convert to IUnknown then back and compare resulting pointers for equality * Unit tests updated and pass locally * Cast m_buffer.m_buffer and m_image to uint64_t
2021-10-01Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen
* Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions * Removed excess boilerplate * Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue * Added unit tests for new getNativeHandle() implementations, unfinished * Queue test added; Minor cleanup changes * getBufferHandleTestImpl() now closes the command buffer before returning * Added getNativeHandle() implementations to CUDADevice * Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0
2021-09-30VK Resource Barrier (#1955)Kai Yao
* Resource barrier API and VK implementation * Stub implementations * Handle VK Acceleration Structure flag * Add a couple more cases to pipeline barrier stages
2021-09-30Fix GitHub release (#1956)Yong He
* Fix aarch64 release build config. * Fix for WinAarch64 build. * Update premake for embed-std-lib build on aarch64. * `platform` fix for aarach64 build. * Try revert back to use absolute output path for slang-stdlib-generated.h * Fix * fix Co-authored-by: Yong He <yhe@nvidia.com>
2021-09-28Improvements to the unit test framework. (#1948)Yong He
2021-09-24Add existing device handle support unit test (#1946)lucy96chen
2021-09-24Move existing unit tests to a standalone dll. (#1945)Yong He