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2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
* Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-16IDownstreamCompiler interface (#2361)jsmall-nvidia
* WIP with hierarchical enums. * Some small fixes and improvements around artifact desc related types. * Improvements around hierarchical enum. * Fixes to get Artifact types refactor to be able to execute tests. * Attempt to better categorize PTX. * Work around for potentially unused function warning. * Typo fix. * Simplify Artifact header. * Small improvements around Artifact kind/payload/style. * Added IDestroyable/ICastable * Add IArtifactList. * First impl of IArtifactUtil. * Use the ICastable interface for IArtifactRepresentation. * Added IArtifactRepresentation & IArtifactAssociated. * Add SLANG_OVERRIDE to avoid gcc/clang warning. * Fix calling convention issue on win32. * Fix missing SLANG_OVERRIDE. * First attempt at file abstraction around Artifact. * Added creation of lock file. * Move functionality for determining file paths to the IArtifactUtil. Add casting to ICastable. * Added some casting/finding mechanisms. * Simplify IArtifact interface, and use Items for file reps. * Fix problem with libraries on DXIL. * Split out ArtifactRepresentation. * Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil. * Split implementations from the interfaces for Artifact. * Use TypeTextUtil for target name outputting. * Add artifact impls. * Add ICastableList * Added UnknownCastableAdapter * Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm. * Refactor Representation on Artifact. * Make our ISlangBlobs also derive from ICastable. Make ISlangBlob atomic ref counted. * Split out CastableList and related types, and placed in core. * Small fixes around IArtifact. Improve IArtifact docs. First impl of getChildren for IArtifact. * Documentation improvements for Artifact related types. * Fix typo. * Special case adding a ICastableList to a LazyCastableList. * Small simplification of LazyCastableList, by adding State member. * Removed the ILockFile interface because IFileArtifactRepresentation can be used. * Implement DiagnosticsArtifactRepresentation. * Added PostEmitMetadataArtifactRepresentation * Add searching by predicate. Added handling of accessing Artifact as ISharedLibrary * Fix typo. * Add find to IArtifacgtList. Fix some missing SLANG_NO_THROW. * Small improvements around ArtifactDesc types. * Another small change around ArtifactKind. * Some more shuffling of ArtifactDesc. * Make IArtifact castable Remove IArtifactList Made IArtifactContainer derive from IArtifact Made ModuleLibrary atomic ref counted/given IModuleLibrary interface. * Must call _requireChildren before any children access. * Fix missing SLANG_MCALL on castAs. * Fix missing SLANG_OVERRIDE. * Added IArtifactHandler * Use ICastable for basis of scope/lookup. * WIP first attempt to remove CompileResult. * Fix support for for downstream compiler shared library adapter. * Fix issues found when replacing CompileResult. * Fix typo. * Fix getting items form 'significant' member of an Artifact. * Split out ArtifactUtil & ArtifactHandler. * Work around for problem on Visual studio. * Improve searching. * Add missing files. * Split out Artifact associated types. Don't produce a container by default - use associated for 'metadata'. * Remove no longer used ArtifactPayload type. * Generalized converting representations. Small improvements to artifacts. * Fix intermediate dumping issue. * Removed #if 0 out CompileResult. Remove DownstreamCompileResult maybeDumpIntermediate. * Pull out functionality for dumping artifact output into ArtifactOutputUtil Fixed a bug in naming files based on ArtifactDesc. * std::atomic issue. * Pull out types from DownstreamCompile to simplify moving to an interface. * Fix typo. * Use IDownstreamCompiler interface. Split out DownstreamCompilerUtil and DownstreamCompilerSet. * Update projects. * Fix missing SLANG_MCALL. * Fix calling convention of IDownstreamCompiler impls. * Split out binary work arounds into a dep1.cpp/h * Small reorganising around DownstreamCompilerInfo. * Remove Desc library functionality to DownstreamCompilerUtil. * Expand IDiagnostics interface. Rename associated impls with Impl suffix. * Fix outputting as text bug. Some small improvements. * Add fix around prefix for dumping. Improved how handling for extensions work form ArtifactDesc. * Dump assembly if available. * Simplify some of Dep1 definitions.
2022-08-10Artifact and ICastable (#2351)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP with hierarchical enums. * Some small fixes and improvements around artifact desc related types. * Improvements around hierarchical enum. * Fixes to get Artifact types refactor to be able to execute tests. * Attempt to better categorize PTX. * Work around for potentially unused function warning. * Typo fix. * Simplify Artifact header. * Small improvements around Artifact kind/payload/style. * Added IDestroyable/ICastable * Add IArtifactList. * First impl of IArtifactUtil. * Use the ICastable interface for IArtifactRepresentation. * Added IArtifactRepresentation & IArtifactAssociated. * Add SLANG_OVERRIDE to avoid gcc/clang warning. * Fix calling convention issue on win32. * Fix missing SLANG_OVERRIDE. * First attempt at file abstraction around Artifact. * Added creation of lock file. * Move functionality for determining file paths to the IArtifactUtil. Add casting to ICastable. * Added some casting/finding mechanisms. * Simplify IArtifact interface, and use Items for file reps. * Fix problem with libraries on DXIL. * Split out ArtifactRepresentation. * Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil. * Split implementations from the interfaces for Artifact. * Use TypeTextUtil for target name outputting. * Add artifact impls. * Add ICastableList * Added UnknownCastableAdapter * Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm. * Refactor Representation on Artifact. * Make our ISlangBlobs also derive from ICastable. Make ISlangBlob atomic ref counted. * Fix typo.
2022-08-10Language server pointer type support + add `DLLImport` test (#2350)Yong He
* Language server pointer type support. + Natvis for AST. * Add completion suggestion for GUID. * Make executable test able to use slang-rt. * Fix gcc argument for rpath. * Fix DLLImport on linux. * Fix windows. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-04Split debug-layer into smaller files (#2344)lucy96chen
* checkpoint commit * debug-layer split, does not compile * Almost compiles, rebasing before making any further changes * everything compiles and passes tests locally * Added tools/gfx/debug-layer to premake and ran premake Co-authored-by: Yong He <yonghe@outlook.com>
2022-07-27Split render-cpu into smaller files (#2340)lucy96chen
* render-cpu split, does not compile * split finished, one compile error * added missing include and missing destructor implementation * Rerun TeamCity CI
2022-07-25Split render-cuda.cpp into smaller files (#2334)lucy96chen
* render-cuda split, compile errors galore due to missing includes etc. * render-cuda split and fully compiles * Ran premake.bat to disable cuda; Added all new files * Removed render-cuda files * CI fixes * Rerun CI
2022-07-25Allow `class` to implement COM interface, [DLLExport] (#2338)Yong He
* Allow `class` to implement COM interface, [DLLExport] * Fix [COM] usage in tests and examples with UUIDs. Co-authored-by: Yong He <yhe@nvidia.com>
2022-07-19Yet more improvements/fixes to cpu-target.md (#2330)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small improvements to cpu-target documentation. * More improvements to cpu-target.md doc. * More CPU target doc improvements. * More improvements around cpu-target.md * More fixes and improvements. * Added test for behavior of actual global and reflection. * Add category to determine cpu word size, so that reflection tests can target width.
2022-07-12Support `class` types. (#2321)Yong He
* Support `class` types. * Ignore class-keyword test * Fix codereview comments and warnings. Co-authored-by: Yong He <yhe@nvidia.com>
2022-07-12Fixed incorrectly scoped variable causing crashes on certain linux ↵Sai Praveen Bangaru
toolchains (#2319)
2022-07-06WAR for double/host-callable/x86 (#2314)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Work around for issue with double/x86/llvm.
2022-06-30Language server: extract documentation from ordinary comments (#2308)Yong He
* Language server: improved documentation formatting. * Extend doc extractor to search in ordinary comments. Reuse language server instance between tests. * Fix test case. * Fix comment. * Fix crash. * Fix enum case doc extraction. * Doc extractor fixes. * Fix. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-30Split render-d3d11.cpp into smaller files (#2307)lucy96chen
* render-d3d11 split, does not compile * Compiles but unit tests failing * ran premake.bat * Readded constructor code that was accidentally removed
2022-06-27Language server fixes and improvements (#2304)Yong He
* Language server: Inlay hints. * Signature help for base exprs that is not a declref. * Fix checking of jvp operator. * Fix. * Add clang-format based auto formatting. * Fix clang error. * Fix clang-format discovery logic. * Fine tune auto formatting and completion experience. * Update macos workflow. * Fixes to configurations. * Fix parser recovery to trigger completion for index exprs. * Typo fix. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-24Handling of temporary files (#2299)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Work around windows issue with temporary file clash. * Handle the temporary file path actually creates a file. * Fix typo. * Fix typo in linux for temporary file. * Add unit test for io. Tests generateTemporary operation.
2022-06-21Added a second set of shaders to the ray tracing test and added another test ↵lucy96chen
that uses these shaders; Fixed a bug in Vulkan's RayTracingCommandEncoder::dispatchRays() where the supplied raygen shader index wasn't being used (#2290)
2022-06-21Add CPU executable compile test (#2278)Yong He
* Add cpu executable compile test * Fix. * Fix permission on linux * retrigger build Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-14Swapchain resize now draws both before and after the resize operation (#2281)lucy96chen
2022-06-13Language Server improvements. (#2269)Yong He
* Language Server improvements. - Improve parser robustness around `attribute_syntax`. - Exclude instance members in a static query. - Coloring accessors - Improved signature help cursor range check. * Add expected test result. * Language server: support configuring predefined macros. * Fix constructor highlighting. * Improving performance by supporting incremental text change notifications. * Fix UTF16 positions and highlighting of constructor calls. * Add completion suggestions for HLSL semantics. * Fix tests. * Fix: don't skip static variables in a static query. * Include literal init expr value in hover text. * Fix scenarios where completion failed to trigger. * Fixing language server protocol field initializations. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-08Add smoke test for language server. (#2266)Yong He
2022-06-08Actual global support (#2262)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure. * Add support for __global. * Added `ActualGlobalRate` Added special handling around globals and COM interfaces. Tested out in cpu-com-example. * Fix typo in NodeBase. * Support for accessing globals by name working. * Check that actual global initialization is working. * Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar. * Remove context. Only create replacement if needed. * Split out COM host-callable into a unit-test. * host-callable com testing on C++and llvm. * Comment around the COM ptr replacement. * Disable com test on vs 32 bit. Fix C++ prelude * Disable 32 bit targets testing com host-callable. * Use JSON parsing to locate VS version. * Need platform detection in C++prelude. * Fix com host callable test for LLVM. * Work around for not being able to include "targetConditionals.h"
2022-06-07Major language server features. (#2264)Yong He
* Major language server features. * Include slangd in binary release. * Fix compiler issues. * Fix compiler error. * Completion resolve. * Various improvements. * Update diagnostic test expected output. * Bug fix for source locations. * Adjust diagnostic update frequency. * Update github actions to store artifacts. * Fix infinite parser loop. * Fix parser recovery. * Fix parser recovery. * Update test. * Fix test. * Disable IR gen for language server. * Allow commit characters in auto completion. * Fix lookup for invoke exprs. * More parser robustness fixes. * update solution file Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-07Add simple ray tracing test (#2261)lucy96chen
* checkpoint commit * Simple ray tracing test works * Removed unnecessary shaders and code but image is completely black * Simple ray tracing test for a 2x2 texture working; Added new helper functions to gfx-test-texture-util for stripping padding from texture resource readback and dumping textures to disk * Renamed variables * Ignore test if ray tracing isn't supported
2022-06-02Add simple swapchain resize test (#2249)lucy96chen
* Added swapchain resize test * fixed externals * Rerun CI * Ignore test if swapchain fails to create
2022-06-02COM interfaces with host callable (#2258)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure.
2022-06-01Add language server daemon. (#2251)Yong He
* Add language server daemon. * Fix. Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: jsmall-nvidia <jsmall@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-06-01Vulkan validation error fixes (#2254)lucy96chen
* Fixed Vulkan validation errors for incorrect layer counts and view types in Debug * Removed old (and empty) render-vk files; Ran premake.bat
2022-05-27Added NativeStringType (#2252)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead.
2022-05-26Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen
* Some preliminary work on splitting render-vk * render-vk split, tests currently crash on null reference * fixed circular include
2022-05-18Support for querying which parameters are used in emitted code (#2239)Alexey Panteleev
See https://github.com/shader-slang/slang/issues/2213
2022-05-17Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-05Various vulkan/glsl fixes. (#2222)Yong He
* Various vulkan/glsl fixes. * Fix. * Fix. * Canonicalize type constraints for name mangling. Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-04Changed all uses of attachment (in the context of render/depth stencil ↵lucy96chen
targets) to target (#2214) Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-04-27gfx: Add interop API to control descriptor heap binding. (#2211)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
* Fixed all build errors and type conversion warnings from renames in slang-gfx.h * Made necessary build fixes to the CUDA implementation * Renamed ITextureResource::Size to ITextureResource::Extents * More rename changes based on CI errors * More renames to fix CI build errors * Rerun tests
2022-04-21Made translation units visible to transitive `import`s. (#2197)Yong He
2022-04-19Make translation units in the same CompileReq visible to `import`. (#2184)Yong He
* Make translation unitts in the same CompileReq visible to `import`. * Fix code review comments. Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
* Added new typedefs for Size, Offset, Count, and Index; Replaced numerous instances of size_t in slang-gfx.h, render-d3d12, render-vk, and renderer-shared with either Size or Offset; Fixed compiler warnings for mismatched numerical types * Renamed Index and Count to GfxIndex and GfxCount, changed to 32 bit from 64 bit
2022-04-12Support `[DllImport]` (#2181)Yong He
* Support `[DllImport]` * Fix. * Fix. * Fix array type emit in cpp. * Fix. * Fix. * Fix Co-authored-by: Yong He <yhe@nvidia.com>
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
* Framework for texture views testing working; Small tweaks to texture testing utils; Changed D3D12 readTextureResource to account for non-1 depth * Basic framework for texture views tests working; Test file needs a rename at some point * 1D, 2D, and 3D textures working for ShaderResource, UnorderedAccess, and RenderTarget tests; Fixed some small issues with handling the depth field of 3D textures in Vulkan causing incorrectly cleared textures
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-03-24Separated out new texture-related structures and texture data generation ↵lucy96chen
from texture copying tests into a new util file to make them accessible to all gfx unit tests (#2169)
2022-03-24C++ extractor parsing slang.h (#2162)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split doc extractor such that can be used in C++ extractor. * Compiles. Update the stdlib docs. * Fix issue on release builds. * Add support for extracting documentation to C++ extractor. * Dump out markup. Make enum value backing type take tokens. * Node::Type -> Node::Kind * More improvements around Node::Type -> Node::Kind * Support for parsing callable types. * Fix issue params for callable, and default value for variable. * Add support for static. * Improve handling parsing of contained types. * Small improvements around template consumption. * Improve dumping with markup/static. * Small improvements around reflection. * Add more flexible handling of markers. Allow reflection without markers. * Handling external "C" unsigned/signed
2022-03-21Add additional texture to texture copying tests (#2165)lucy96chen
* Working on finding a better way to do result comparisons in order to accommodate testing different formats and texture types, copying small to large texture currently half broken * All tests except copying into a buffer with an offset working with new code for results comparison, support for most formats WIP * Replaced SubresourceStuff with ValidationTextureData; Added implementation for ValidationTextureFormat::initializeTexel() and changed generateTextureData() to call this * All implemented formats work on D3D12, a few broken for Vulkan * Fixed numerous locations in render-vk.cpp to set aspect masks based on either the format or the provided TextureAspect; All tests except copy to buffer with offset working on new code structure * All texture to texture copying tests work for all non-compressed formats; Test code cleaned up to minimize the amount of stuff needing to be passed between functions * All tests working with all texture types except TextureCube and all non-compressed formats; Temporarily removing test for copying to a buffer at an offset, will likely return in a separate test file * Small cleanup changes * build fixes
2022-03-15C++ extractor callable support (#2159)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split doc extractor such that can be used in C++ extractor. * Compiles. Update the stdlib docs. * Fix issue on release builds. * Add support for extracting documentation to C++ extractor. * Dump out markup. Make enum value backing type take tokens. * Node::Type -> Node::Kind * More improvements around Node::Type -> Node::Kind * Support for parsing callable types. * Fix issue params for callable, and default value for variable. * Add support for static. * Improve handling parsing of contained types. * Small improvements around template consumption. * Improve dumping with markup/static. * Small improvements around reflection. * Add more flexible handling of markers. Allow reflection without markers.
2022-03-14Small fix in d3d12 transient heap. (#2160)Yong He
Use `ShortList` instead of `Array` for `m_waitHandles`. Co-authored-by: Yong He <yhe@nvidia.com>
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every ↵Yong He
queue submit. (#2158) Co-authored-by: Yong He <yhe@nvidia.com>
2022-03-09gfx: restructure render-vk.cpp (#2157)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-03-09Initial support for documentation extraction in C++ (#2156)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split doc extractor such that can be used in C++ extractor. * Compiles. Update the stdlib docs. * Fix issue on release builds. * Add support for extracting documentation to C++ extractor. * Dump out markup. Make enum value backing type take tokens. * Node::Type -> Node::Kind * More improvements around Node::Type -> Node::Kind