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* Add gfx interface definition in Slang.
- add gfx interface definitons in Slang.
- fix slang compiler to correctly type-check `out` interface argument.
- modify gfx interface to be fully COM compatible
- add convenient ShaderProgram creation methods to gfx.
* Fix compile errors and warnings.
* Update project files
* Fix cuda.
* Properly implement queryInterface in command encoder impls.
Co-authored-by: Yong He <yhe@nvidia.com>
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* WIP with hierarchical enums.
* Some small fixes and improvements around artifact desc related types.
* Improvements around hierarchical enum.
* Fixes to get Artifact types refactor to be able to execute tests.
* Attempt to better categorize PTX.
* Work around for potentially unused function warning.
* Typo fix.
* Simplify Artifact header.
* Small improvements around Artifact kind/payload/style.
* Added IDestroyable/ICastable
* Add IArtifactList.
* First impl of IArtifactUtil.
* Use the ICastable interface for IArtifactRepresentation.
* Added IArtifactRepresentation & IArtifactAssociated.
* Add SLANG_OVERRIDE to avoid gcc/clang warning.
* Fix calling convention issue on win32.
* Fix missing SLANG_OVERRIDE.
* First attempt at file abstraction around Artifact.
* Added creation of lock file.
* Move functionality for determining file paths to the IArtifactUtil.
Add casting to ICastable.
* Added some casting/finding mechanisms.
* Simplify IArtifact interface, and use Items for file reps.
* Fix problem with libraries on DXIL.
* Split out ArtifactRepresentation.
* Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil.
* Split implementations from the interfaces for Artifact.
* Use TypeTextUtil for target name outputting.
* Add artifact impls.
* Add ICastableList
* Added UnknownCastableAdapter
* Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm.
* Refactor Representation on Artifact.
* Make our ISlangBlobs also derive from ICastable.
Make ISlangBlob atomic ref counted.
* Split out CastableList and related types, and placed in core.
* Small fixes around IArtifact.
Improve IArtifact docs.
First impl of getChildren for IArtifact.
* Documentation improvements for Artifact related types.
* Fix typo.
* Special case adding a ICastableList to a LazyCastableList.
* Small simplification of LazyCastableList, by adding State member.
* Removed the ILockFile interface because IFileArtifactRepresentation can be used.
* Implement DiagnosticsArtifactRepresentation.
* Added PostEmitMetadataArtifactRepresentation
* Add searching by predicate.
Added handling of accessing Artifact as ISharedLibrary
* Fix typo.
* Add find to IArtifacgtList.
Fix some missing SLANG_NO_THROW.
* Small improvements around ArtifactDesc types.
* Another small change around ArtifactKind.
* Some more shuffling of ArtifactDesc.
* Make IArtifact castable
Remove IArtifactList
Made IArtifactContainer derive from IArtifact
Made ModuleLibrary atomic ref counted/given IModuleLibrary interface.
* Must call _requireChildren before any children access.
* Fix missing SLANG_MCALL on castAs.
* Fix missing SLANG_OVERRIDE.
* Added IArtifactHandler
* Use ICastable for basis of scope/lookup.
* WIP first attempt to remove CompileResult.
* Fix support for for downstream compiler shared library adapter.
* Fix issues found when replacing CompileResult.
* Fix typo.
* Fix getting items form 'significant' member of an Artifact.
* Split out ArtifactUtil & ArtifactHandler.
* Work around for problem on Visual studio.
* Improve searching.
* Add missing files.
* Split out Artifact associated types.
Don't produce a container by default - use associated for 'metadata'.
* Remove no longer used ArtifactPayload type.
* Generalized converting representations.
Small improvements to artifacts.
* Fix intermediate dumping issue.
* Removed #if 0 out CompileResult.
Remove DownstreamCompileResult maybeDumpIntermediate.
* Pull out functionality for dumping artifact output into ArtifactOutputUtil
Fixed a bug in naming files based on ArtifactDesc.
* std::atomic issue.
* Pull out types from DownstreamCompile to simplify moving to an interface.
* Fix typo.
* Use IDownstreamCompiler interface.
Split out DownstreamCompilerUtil and DownstreamCompilerSet.
* Update projects.
* Fix missing SLANG_MCALL.
* Fix calling convention of IDownstreamCompiler impls.
* Split out binary work arounds into a dep1.cpp/h
* Small reorganising around DownstreamCompilerInfo.
* Remove Desc library functionality to DownstreamCompilerUtil.
* Expand IDiagnostics interface.
Rename associated impls with Impl suffix.
* Fix outputting as text bug.
Some small improvements.
* Add fix around prefix for dumping.
Improved how handling for extensions work form ArtifactDesc.
* Dump assembly if available.
* Simplify some of Dep1 definitions.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP with hierarchical enums.
* Some small fixes and improvements around artifact desc related types.
* Improvements around hierarchical enum.
* Fixes to get Artifact types refactor to be able to execute tests.
* Attempt to better categorize PTX.
* Work around for potentially unused function warning.
* Typo fix.
* Simplify Artifact header.
* Small improvements around Artifact kind/payload/style.
* Added IDestroyable/ICastable
* Add IArtifactList.
* First impl of IArtifactUtil.
* Use the ICastable interface for IArtifactRepresentation.
* Added IArtifactRepresentation & IArtifactAssociated.
* Add SLANG_OVERRIDE to avoid gcc/clang warning.
* Fix calling convention issue on win32.
* Fix missing SLANG_OVERRIDE.
* First attempt at file abstraction around Artifact.
* Added creation of lock file.
* Move functionality for determining file paths to the IArtifactUtil.
Add casting to ICastable.
* Added some casting/finding mechanisms.
* Simplify IArtifact interface, and use Items for file reps.
* Fix problem with libraries on DXIL.
* Split out ArtifactRepresentation.
* Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil.
* Split implementations from the interfaces for Artifact.
* Use TypeTextUtil for target name outputting.
* Add artifact impls.
* Add ICastableList
* Added UnknownCastableAdapter
* Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm.
* Refactor Representation on Artifact.
* Make our ISlangBlobs also derive from ICastable.
Make ISlangBlob atomic ref counted.
* Fix typo.
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* Language server pointer type support.
+ Natvis for AST.
* Add completion suggestion for GUID.
* Make executable test able to use slang-rt.
* Fix gcc argument for rpath.
* Fix DLLImport on linux.
* Fix windows.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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* checkpoint commit
* debug-layer split, does not compile
* Almost compiles, rebasing before making any further changes
* everything compiles and passes tests locally
* Added tools/gfx/debug-layer to premake and ran premake
Co-authored-by: Yong He <yonghe@outlook.com>
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* render-cpu split, does not compile
* split finished, one compile error
* added missing include and missing destructor implementation
* Rerun TeamCity CI
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* render-cuda split, compile errors galore due to missing includes etc.
* render-cuda split and fully compiles
* Ran premake.bat to disable cuda; Added all new files
* Removed render-cuda files
* CI fixes
* Rerun CI
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* Allow `class` to implement COM interface, [DLLExport]
* Fix [COM] usage in tests and examples with UUIDs.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Small improvements to cpu-target documentation.
* More improvements to cpu-target.md doc.
* More CPU target doc improvements.
* More improvements around cpu-target.md
* More fixes and improvements.
* Added test for behavior of actual global and reflection.
* Add category to determine cpu word size, so that reflection tests can target width.
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* Support `class` types.
* Ignore class-keyword test
* Fix codereview comments and warnings.
Co-authored-by: Yong He <yhe@nvidia.com>
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toolchains (#2319)
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Work around for issue with double/x86/llvm.
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* Language server: improved documentation formatting.
* Extend doc extractor to search in ordinary comments.
Reuse language server instance between tests.
* Fix test case.
* Fix comment.
* Fix crash.
* Fix enum case doc extraction.
* Doc extractor fixes.
* Fix.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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* render-d3d11 split, does not compile
* Compiles but unit tests failing
* ran premake.bat
* Readded constructor code that was accidentally removed
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* Language server: Inlay hints.
* Signature help for base exprs that is not a declref.
* Fix checking of jvp operator.
* Fix.
* Add clang-format based auto formatting.
* Fix clang error.
* Fix clang-format discovery logic.
* Fine tune auto formatting and completion experience.
* Update macos workflow.
* Fixes to configurations.
* Fix parser recovery to trigger completion for index exprs.
* Typo fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Work around windows issue with temporary file clash.
* Handle the temporary file path actually creates a file.
* Fix typo.
* Fix typo in linux for temporary file.
* Add unit test for io. Tests generateTemporary operation.
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that uses these shaders; Fixed a bug in Vulkan's RayTracingCommandEncoder::dispatchRays() where the supplied raygen shader index wasn't being used (#2290)
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* Add cpu executable compile test
* Fix.
* Fix permission on linux
* retrigger build
Co-authored-by: Yong He <yhe@nvidia.com>
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* Language Server improvements.
- Improve parser robustness around `attribute_syntax`.
- Exclude instance members in a static query.
- Coloring accessors
- Improved signature help cursor range check.
* Add expected test result.
* Language server: support configuring predefined macros.
* Fix constructor highlighting.
* Improving performance by supporting incremental text change notifications.
* Fix UTF16 positions and highlighting of constructor calls.
* Add completion suggestions for HLSL semantics.
* Fix tests.
* Fix: don't skip static variables in a static query.
* Include literal init expr value in hover text.
* Fix scenarios where completion failed to trigger.
* Fixing language server protocol field initializations.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
* Add support for __global.
* Added `ActualGlobalRate`
Added special handling around globals and COM interfaces.
Tested out in cpu-com-example.
* Fix typo in NodeBase.
* Support for accessing globals by name working.
* Check that actual global initialization is working.
* Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar.
* Remove context.
Only create replacement if needed.
* Split out COM host-callable into a unit-test.
* host-callable com testing on C++and llvm.
* Comment around the COM ptr replacement.
* Disable com test on vs 32 bit.
Fix C++ prelude
* Disable 32 bit targets testing com host-callable.
* Use JSON parsing to locate VS version.
* Need platform detection in C++prelude.
* Fix com host callable test for LLVM.
* Work around for not being able to include "targetConditionals.h"
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* Major language server features.
* Include slangd in binary release.
* Fix compiler issues.
* Fix compiler error.
* Completion resolve.
* Various improvements.
* Update diagnostic test expected output.
* Bug fix for source locations.
* Adjust diagnostic update frequency.
* Update github actions to store artifacts.
* Fix infinite parser loop.
* Fix parser recovery.
* Fix parser recovery.
* Update test.
* Fix test.
* Disable IR gen for language server.
* Allow commit characters in auto completion.
* Fix lookup for invoke exprs.
* More parser robustness fixes.
* update solution file
Co-authored-by: Yong He <yhe@nvidia.com>
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* checkpoint commit
* Simple ray tracing test works
* Removed unnecessary shaders and code but image is completely black
* Simple ray tracing test for a 2x2 texture working; Added new helper functions to gfx-test-texture-util for stripping padding from texture resource readback and dumping textures to disk
* Renamed variables
* Ignore test if ray tracing isn't supported
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* Added swapchain resize test
* fixed externals
* Rerun CI
* Ignore test if swapchain fails to create
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
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* Add language server daemon.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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* Fixed Vulkan validation errors for incorrect layer counts and view types in Debug
* Removed old (and empty) render-vk files; Ran premake.bat
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
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* Some preliminary work on splitting render-vk
* render-vk split, tests currently crash on null reference
* fixed circular include
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See https://github.com/shader-slang/slang/issues/2213
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* Split render-d3d12 into numerous smaller files to make the code easier to parse
* Added all new D3D12 files created from splitting render-d3d12
* Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files
* Readded files with name changes because changing them from inside VS apparently results in them being treated as new files
* Merged in externals changes from master
* Small cleanup changes
* Rerun CI
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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* Various vulkan/glsl fixes.
* Fix.
* Fix.
* Canonicalize type constraints for name mangling.
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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targets) to target (#2214)
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fixed all build errors and type conversion warnings from renames in slang-gfx.h
* Made necessary build fixes to the CUDA implementation
* Renamed ITextureResource::Size to ITextureResource::Extents
* More rename changes based on CI errors
* More renames to fix CI build errors
* Rerun tests
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* Make translation unitts in the same CompileReq visible to `import`.
* Fix code review comments.
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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* Added new typedefs for Size, Offset, Count, and Index; Replaced numerous instances of size_t in slang-gfx.h, render-d3d12, render-vk, and renderer-shared with either Size or Offset; Fixed compiler warnings for mismatched numerical types
* Renamed Index and Count to GfxIndex and GfxCount, changed to 32 bit from 64 bit
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* Support `[DllImport]`
* Fix.
* Fix.
* Fix array type emit in cpp.
* Fix.
* Fix.
* Fix
Co-authored-by: Yong He <yhe@nvidia.com>
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* Framework for texture views testing working; Small tweaks to texture testing utils; Changed D3D12 readTextureResource to account for non-1 depth
* Basic framework for texture views tests working; Test file needs a rename at some point
* 1D, 2D, and 3D textures working for ShaderResource, UnorderedAccess, and RenderTarget tests; Fixed some small issues with handling the depth field of 3D textures in Vulkan causing incorrectly cleared textures
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from texture copying tests into a new util file to make them accessible to all gfx unit tests (#2169)
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split doc extractor such that can be used in C++ extractor.
* Compiles. Update the stdlib docs.
* Fix issue on release builds.
* Add support for extracting documentation to C++ extractor.
* Dump out markup.
Make enum value backing type take tokens.
* Node::Type -> Node::Kind
* More improvements around Node::Type -> Node::Kind
* Support for parsing callable types.
* Fix issue params for callable, and default value for variable.
* Add support for static.
* Improve handling parsing of contained types.
* Small improvements around template consumption.
* Improve dumping with markup/static.
* Small improvements around reflection.
* Add more flexible handling of markers.
Allow reflection without markers.
* Handling external "C"
unsigned/signed
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* Working on finding a better way to do result comparisons in order to accommodate testing different formats and texture types, copying small to large texture currently half broken
* All tests except copying into a buffer with an offset working with new code for results comparison, support for most formats WIP
* Replaced SubresourceStuff with ValidationTextureData; Added implementation for ValidationTextureFormat::initializeTexel() and changed generateTextureData() to call this
* All implemented formats work on D3D12, a few broken for Vulkan
* Fixed numerous locations in render-vk.cpp to set aspect masks based on either the format or the provided TextureAspect; All tests except copy to buffer with offset working on new code structure
* All texture to texture copying tests work for all non-compressed formats; Test code cleaned up to minimize the amount of stuff needing to be passed between functions
* All tests working with all texture types except TextureCube and all non-compressed formats; Temporarily removing test for copying to a buffer at an offset, will likely return in a separate test file
* Small cleanup changes
* build fixes
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split doc extractor such that can be used in C++ extractor.
* Compiles. Update the stdlib docs.
* Fix issue on release builds.
* Add support for extracting documentation to C++ extractor.
* Dump out markup.
Make enum value backing type take tokens.
* Node::Type -> Node::Kind
* More improvements around Node::Type -> Node::Kind
* Support for parsing callable types.
* Fix issue params for callable, and default value for variable.
* Add support for static.
* Improve handling parsing of contained types.
* Small improvements around template consumption.
* Improve dumping with markup/static.
* Small improvements around reflection.
* Add more flexible handling of markers.
Allow reflection without markers.
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Use `ShortList` instead of `Array` for `m_waitHandles`.
Co-authored-by: Yong He <yhe@nvidia.com>
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queue submit. (#2158)
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split doc extractor such that can be used in C++ extractor.
* Compiles. Update the stdlib docs.
* Fix issue on release builds.
* Add support for extracting documentation to C++ extractor.
* Dump out markup.
Make enum value backing type take tokens.
* Node::Type -> Node::Kind
* More improvements around Node::Type -> Node::Kind
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